Difference between revisions of "Black Pyramid"

From PinWiki
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
=Introduction=
 
=Introduction=
 +
 +
:Date Of Manufacture: July, 1984
 +
:Production: 2,500 units (confirmed)
 +
:Theme: Adventure - Supernatural
 +
:Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 3-in-line drop targets, Kick-out hole (1), Standup targets (4), Star rollovers (2), Swinging target (1), Right outlane detour gate.
 +
 +
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
 +
:A2 Power Module: AS-2518-54
 +
:A3 Solenoid Driver Module: AS-2518-22
 +
:A4 Bally MPU Module: AS-2518-35
 +
:A5 Lamp Driver Module: AS-2518-23
 +
:A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
 +
:A9 Auxiliary Lamp Driver Module: AS-2518-43
  
 
=Charts=
 
=Charts=
Line 8: Line 24:
 
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 
|-
 
|-
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
+
| Q24 || A5J1-5 || 200,000 "2" || 48 || Grn-Blk || MCR-106
 
|-
 
|-
| Q07 || A5J1-27 || Bonus Multiplier 2X || 53 || Wht-Yel || 2N5060
+
| Q42 || A5J3-21 || 200,000 "0" (first 0) || 64 || Brn-Grn || MCR-106
 
|-
 
|-
| Q21 || A5J1-12 || Bonus Multiplier 3X || 61 || Brn-Red || 2N5060
+
| Q56 || A5J3-10 || 200,000 "0" (second 0) || 68 || Brn-Blk || MCR-106
 
|-
 
|-
| Q39 || A5J3-24 || Bonus Multiplier 4X || 72 || Orn-Blu || 2N5060
+
| Q02 || A5J1-25 || 200,000 "0" (third 0) || 75 || Orn-Wht || MCR-106
 
|-
 
|-
| Q53 || A5J3-14 || Bonus Multiplier 5X || 84 || Blk-Grn || 2N5060
+
| Q17 || A5J1-11 || 200,000 "0" (fouth 0) || 65 || Brn-Wht || MCR-106
 
|-
 
|-
| Q14 || A5J1-18 || Button #4 || 58 || Wht-Blk || 2N5060
+
| Q41 || A5J3-20 || 200,000 "0" (last 0) || 78 || Orn-Blk || MCR-106
 
|-
 
|-
| Q29 || A5J1-1 || Button #5 || 41 || Grn-Red || 2N5060
+
| Q18 || A5J2-20 || 200,000 Arrow "2" || 98 || Gry-Blk || 2N5060
 
|-
 
|-
| Q36 || A5J3-26 || Button #6 || 43 || Grn-Yel || 2N5060
+
| Q30 || A5J2-6 || 200,000 Arrow "0" (first 0) || 85 || Blk-Wht || 2N5060
 
|-
 
|-
| Q57 || A5J3-1 || Button #7 || 10 || Red || 2N5060
+
| Q43 || A5J2-7 || 200,000 Arrow "0" (second 0) || 91 || Gry-Red || 2N5060
 
|-
 
|-
| Q59 || A5J3-4 || Button #4-7 Special || 14 || Red-Grn || 2N5060
+
| Q06 || A5J2-14 || 200,000 Arrow "0" (third 0) || 12 || Red-Blu || 2N5060
 
|-
 
|-
| Q04 || A9J2-5 || Card #1 "10" || 68 || Brn-Blk || MCR-106
+
| Q19 || A5J2-15 || 200,000 Arrow "0" (fourth 0) || 23 || Blu-Yel || 2N5060
 
|-
 
|-
| Q03 || A9J2-3 || Card #2 "J" || 62 || Brn-Blu || MCR-106
+
| Q31 || A5J2-2 || 200,000 Arrow "0" (last 0) || -- || Pink || 2N5060
 
|-
 
|-
| Q10 || A9J2-20 || Card #3 "J" || 54 || Wht-Grn || MCR-106
+
| Q01 || A5J1-24 || 25,000 (Left Star) || 50 || Wht || MCR-106
 
|-
 
|-
| Q09 || A9J2-17 || Card #4 "Q" || 96 || Gry-Brn || MCR-106
+
| Q46 || A5J3-18 || 25,000 (Right Star) || 56 || Wht-Brn || 2N5060
 
|-
 
|-
| Q05 || A9J2-6 || Card #5 "Q" || 45 || Grn-Wht || MCR-106
+
| Q05 || A5J2-16 || 25,000 Star (Left Arrow) || 34 || Yel-Grn || 2N5060
 
|-
 
|-
| Q02 || A9J2-2 || Card #6 "Q" || 40 || Grn || MCR-106
+
| Q45 || A5J2-1 || 25,000 Star (Right Arrow) || 60 || Brn || 2N5060
 
|-
 
|-
| Q11 || A9J2-19 || Card #7 "Q" || 82 || Blk-Blu || MCR-106
+
| Q29 || A5J1-1 || 2X Bonus Multiplier || 41 || Grn-Red || 2N5060
 
|-
 
|-
| Q08 || A9J2-12 || Card #8 "Q" || 27 || Blu-Orn || MCR-106
+
| Q36 || A5J3-26 || 3X Bonus Multiplier || 43 || Grn-Yel || 2N5060
 
|-
 
|-
| Q06 || A9J2-7 || Card #9 "Q" || 95 || Gry-Wht || MCR-106
+
| Q57 || A5J3-1 || 5X Bonus Multiplier || 10 || Red || 2N5060
 
|-
 
|-
| Q01 || A9J2-1 || Card #10 "J" || 43 || Grn-Yel || MCR-106
+
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 
|-
 
|-
| Q12 || A9J2-18 || Card #11 "J" || 25 || Blu-Wht || MCR-106
+
| Q10 || A5J1-15 || Black Bonus "B" || 13 || Red-Yel || MCR-106
 
|-
 
|-
| Q07 || A9J2-11 || Card #12 "K" || 15 || Red-Wht || MCR-106
+
| Q22 || A5J1-10 || Black Bonus "L" || 32 || Yel-Blu || MCR-106
 
|-
 
|-
| Q06 || A5J2-14 || Card #13 "K" || 12 || Red-Blu || 2N5060
+
| Q37 || A5J3-23 || Black Bonus "A" || 98 || Gry-Blk || 2N5060
 
|-
 
|-
| Q19 || A5J2-15 || Card #14 "K" || 23 || Blu-Yel || 2N5060
+
| Q60 || A5J3-3 || Black Bonus "C" || 81 || Blk-Red || 2N5060
 
|-
 
|-
| Q31 || A5J2-2 || Card #15 "K" || -- || Pink || 2N5060
+
| Q11 || A5J1-16 || Black Bonus "K" || 15 || Red-Wht || 2N5060
 
|-
 
|-
| Q45 || A5J2-1 || Card #16 "A" || 60 || Brn || 2N5060
+
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 
|-
 
|-
| Q04 || A5J1-28 || Card 80 Hearts || 78 || Orn-Blk || 2N5060
+
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 
|-
 
|-
| Q25 || A5J1-6 || Card 160 Clubs || 94 || Gry-Grn || 2N5060
+
| Q40 || A5J3-22 || Gate Open Arrow || 23 || Blu-Yel || MCR-106
 
|-
 
|-
| Q20 || A5J1-13 || Card 240 Diamonds || 30 || Yel || 2N5060
+
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 
|-
 
|-
| Q58 || A5J3-2 || Card 360 Spades || 95 || Gry-Wht || 2N5060
+
| Q07 || A9J2-11 || In-Line Targets 50,000 || 15 || Red-Wht || MCR-106
|-
 
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 
 
|-
 
|-
| Q54 || A5J3-11 || Drop Target "Q" (top) || 92 || Gry-Blu || MCR-106
+
| Q55 || A5J3-9 || In-Line Targets "D" Arrow || 15 || Red-Wht || MCR-106
 
|-
 
|-
| Q49 || A5J3-17 || Drop Target "J" (2nd from top) || 13 || Red-Yel || MCR-106
+
| Q09 || A9J2-17 || Left Lane "Black" Arrow || 96 || Gry-Brn || MCR-106
 
|-
 
|-
| Q35 || A5J1-3 || Drop Target "Q" (3rd from top) || 45 || Grn-Wht || MCR-106
+
| Q07 || A5J1-27 || Left Lane 20,000 || 53 || Wht-Yel || 2N5060
 
|-
 
|-
| Q08 || A5J1-23 || Drop Target "10" || 12 || Red-Blu || MCR-106
+
| Q21 || A5J1-12 || Left Lane 30,000 || 61 || Brn-Red || 2N5060
 
|-
 
|-
| Q34 || A5J1-2 || Drop Target "J" (2nd from bottom) || 52 || Wht-Blu || MCR-106
+
| Q39 || A5J3-24 || Left Lane 40,000 || 72 || Orn-Blu || 2N5060
 
|-
 
|-
| Q09 || A5J1-14 || Drop Target "Q" (bottom) || 67 || Brn-Orn || MCR-106
+
| Q53 || A5J3-14 || Left Lane 50,000 || 84 || Blk-Grn || 2N5060
 
|-
 
|-
| Q48 || A5J3-16 || Drop Target Arrow Special || 25 || Blu-Wht || MCR-106
+
| Q10 || A9J2-20 || Left Lane 200,000 Arrow || 95 || Gry-Wht || MCR-106
 
|-
 
|-
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
+
| Q38 || A5J3-25 || Left Lane Extra Ball || 36 || Yel-Brn || 2N5060
 
|-
 
|-
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
+
| Q50 || A5J3-12 || Left Lane Special || 21 || Blu-Red || 2N5060
 
|-
 
|-
 
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 
|-
 
|-
| Q01 || A5J1-24 || Return Lanes Left & Right || 50 || Wht || MCR-106
+
| Q14 || A5J1-18 || Motor Control (via Sol. Expander) || 58 || Wht-Blk || 2N5060
 
|-
 
|-
| Q12 || A5J1-19 || Right Target 20,000 || 60 || Brn || 2N5060
+
| Q26 || A5J1-7 || Pyramid Bonus "P" || 34 || Yel-Grn || 2N5060
 
|-
 
|-
| Q27 || A5J1-9 || Right Target 40,000 || 43 || Grn-Yel || 2N5060
+
| Q32 || A5J3-27 || Pyramid Bonus "Y" || 40 || Grn || 2N5060
 
|-
 
|-
| Q38 || A5J3-25 || Right Target 60,000 || 36 || Yel-Brn || 2N5060
+
| Q59 || A5J3-4 || Pyramid Bonus "R" || 14 || Red-Grn || 2N5060
 
|-
 
|-
| Q50 || A5J3-12 || Right Target 80,000 || 21 || Blu-Red || 2N5060
+
| Q04 || A5J1-28 || Pyramid Bonus "A" || 78 || Orn-Blk || 2N5060
 
|-
 
|-
| Q05 || A5J2-16 || Right Target Extra Ball || 34 || Yel-Grn || 2N5060
+
| Q25 || A5J1-6 || Pyramid Bonus "M" || 94 || Gry-Grn || 2N5060
 
|-
 
|-
| Q18 || A5J2-20 || Right Target Special || 98 || Gry-Blk || 2N5060
+
| Q20 || A5J1-13 || Pyramid Bonus "I" || 30 || Yel || 2N5060
 
|-
 
|-
| Q11 || A5J1-16 || Saucer 40,000 || 15 || Red-Wht || 2N5060
+
| Q58 || A5J3-2 || Pyramid Bonus "D" || 95 || Gry-Wht || 2N5060
 
|-
 
|-
| Q26 || A5J1-7 || Saucer 80,000 || 34 || Yel-Grn || 2N5060
+
| Q05 || A9J2-6 || Pyramid Bonus 60,000 || 45 || Grn-Wht || MCR-106
 
|-
 
|-
| Q32 || A5J3-27 || Saucer Special || 40 || Grn || 2N5060
+
| Q02 || A9J2-2 || Pyramid Bonus 120,000 || 40 || Grn || MCR-106
 
|-
 
|-
| Q03 || A5J1-26, J2-21 || Shoot Again (Playfield & Back Box) || 91, 47 || Gry-Red, Grn-Orn || MCR-106
+
| Q11 || A9J2-19 || Pyramid Special || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Return Lane "I" || 25 || Blu-Wht || MCR-106
 
|-
 
|-
| Q24 || A5J1-5 || Start Wheel || 48 || Grn-Blk || MCR-106
+
| Q34 || A5J1-2 || Return Lane "M" || 52 || Wht-Blu || MCR-106
 
|-
 
|-
| Q60 || A5J3-3 || Target "K" (top) || 81 || Blk-Red || 2N5060
+
| Q01 || A9J2-1 || Right Lane "Black" Arrow || 43 || Grn-Yel || MCR-106
 
|-
 
|-
| Q37 || A5J3-23 || Target "K" (2nd from top) || 98 || Gry-Blk || 2N5060
+
| Q12 || A9J2-18 || Right Lane "Pyramid" Arrow || 25 || Blu-Wht || MCR-106
 
|-
 
|-
| Q22 || A5J1-10 || Target "A" || 32 || Yel-Blu || MCR-106
+
| Q13 || A5J1-17 || Saucer Arrow "B" || 57 || Wht-Orn || 2N5060
 
|-
 
|-
| Q10 || A5J1-15 || Target "K" (2nd from bottom) || 31 || Yel-Red || MCR-106
+
| Q28 || A5J1-8 || Saucer Arrow "L" || 51 || Wht-Red || 2N5060
 
|-
 
|-
| Q55 || A5J3-9 || Target "K" (bottom) || 15 || Red-Wht || MCR-106
+
| Q44 || A5J3-19 || Saucer Arrow "A" || 67 || Brn-Orn || 2N5060
 
|-
 
|-
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
+
| Q51 || A5J3-15 || Saucer Arrow "C" || 53 || Wht-Yel || 2N5060
 
|-
 
|-
| Q30 || A5J2-6 || Top Left Targets 50,000 || 85 || Blk-Wht || 2N5060
+
| Q08 || A5J1-23 || Saucer Arrow "K" || 12 || Red-Blu || MCR-106
 
|-
 
|-
| Q40 || A5J3-22 || Top Left Targets Advance Multiplier || 23 || Blu-Yel || MCR-106
+
| Q03 || A5J1-26, J2-21 || Shoot Again (Playfield & Back Box) || 91, 47 || Gry-Red, Grn-Orn || MCR-106
 
|-
 
|-
| Q51 || A5J3-15 || Top Left Targets Arrow Left || 53 || Wht-Yel || 2N5060
+
| Q08 || A9J2-12 || Swinger Back Target || 27 || Blu-Orn || MCR-106
 
|-
 
|-
| Q44 || A5J3-19 || Top Left Targets Arrow Middle || 67 || Brn-Orn || 2N5060
+
| Q06 || A9J2-7 || Swinger Special Arrow || 34 || Yel-Grn || MCR-106
 
|-
 
|-
| Q28 || A5J1-8 || Top Left Targets Arrow Right || 51 || Wht-Red || 2N5060
+
| Q03 || A9J2-3 || Swinger Spots "Black" Arrow || 62 || Brn-Blu || MCR-106
 
|-
 
|-
| Q43 || A5J2-7 || Top Left Targets Special || 91 || Gry-Red || 2N5060
+
| Q35 || A5J1-3 || Target "P" || 45 || Grn-Wht || MCR-106
 
|-
 
|-
| Q42 || A5J3-21 || Wheel 10,000 || 64 || Brn-Grn || MCR-106
+
| Q49 || A5J3-17 || Target "Y" || 13 || Red-Yel || MCR-106
 
|-
 
|-
| Q41 || A5J3-20 || Wheel 25,000 || 78 || Orn-Blk || MCR-106
+
| Q54 || A5J3-11 || Target "R" || 92 || Gry-Blu || MCR-106
 
|-
 
|-
| Q02 || A5J1-25 || Wheel 50,000 || 75 || Orn-Wht || MCR-106
+
| Q09 || A5J1-14 || Target "A" || 67 || Brn-Orn || MCR-106
 
|-
 
|-
| Q46 || A5J3-18 || Wheel All Deuces || 56 || Wht-Brn || 2N5060
+
| Q12 || A5J1-19 || Thumper Bumper Left || 60 || Brn || 2N5060
 
|-
 
|-
| Q56 || A5J3-10 || Wheel Open Gate || 91 || Gry-Red || MCR-106
+
| Q27 || A5J1-9 || Thumper Bumper Right || 43 || Grn-Yel || 2N5060
 
|-
 
|-
| Q17 || A5J1-11 || Wheel Spot Card || 65 || Brn-Wht || MCR-106
+
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 
|-
 
|-
| Q13 || A5J1-17 || Wheel Target Arrow || 57 || Wht-Orn || 2N5060
+
| Q04 || A9J2-5 || || 68 || Brn-Blk || MCR-106
 
|}
 
|}
  
Line 207: Line 223:
 
==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Left Slingshot || 9 Coin Chute III (Right) || 17 Top Left Bumper Lane || 25 Not Used || 33 Not Used || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Left Slingshot || 9 Coin Chute III (Right) || 17 Top Left Bumper Lane || 25 Not Used || 33 Not Used
 
|-
 
|-
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Right Slingshot || 10 Coin Chute I (Left) || 18 "P" Target || 26 Not Used || 34 Not Used || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Right Slingshot || 10 Coin Chute I (Left) || 18 "P" Target || 26 Not Used || 34 Not Used
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Left Thumper Bumper || 11 Coin Chute II (Middle) || 19 "Y" Target || 27 Not Used || 35 Not Used || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Left Thumper Bumper || 11 Coin Chute II (Middle) || 19 "Y" Target || 27 Not Used || 35 Not Used
 
|-
 
|-
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Right Thumper Bumper || 12 30 Points Rebound (2) || 20 "R" Target || 28 Gate Outlane || 36 Not Used || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Right Thumper Bumper || 12 30 Points Rebound (2) || 20 "R" Target || 28 Gate Outlane || 36 Not Used
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Swinger Target || 13 Top Left Rollover Button || 21 "A" Target || 29 Left Outlane || 37 Not Used || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Swinger Target || 13 Top Left Rollover Button || 21 "A" Target || 29 Left Outlane || 37 Not Used
 
|-
 
|-
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Top Right Rollover Button || 22 "M" Target || 30 In-Line Drop Target 2X || 38 Not Used || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Top Right Rollover Button || 22 "M" Target || 30 In-Line Drop Target 2X || 38 Not Used
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Saucer || 15 Tilt (3) || 23 "I" Target || 31 In-Line Drop Target 3X || 39 Not Used || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Saucer || 15 Tilt (3) || 23 "I" Target || 31 In-Line Drop Target 3X || 39 Not Used
 
|-
 
|-
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Right Bumper Lane || 32 In-Line Drop Target 5X || 40 Not Used || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Right Bumper Lane || 32 In-Line Drop Target 5X || 40 Not Used
 
|}
 
|}
 +
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 03:38, 13 August 2020

1 Introduction

Date Of Manufacture: July, 1984
Production: 2,500 units (confirmed)
Theme: Adventure - Supernatural
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 3-in-line drop targets, Kick-out hole (1), Standup targets (4), Star rollovers (2), Swinging target (1), Right outlane detour gate.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A9 Auxiliary Lamp Driver Module: AS-2518-43

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q24 A5J1-5 200,000 "2" 48 Grn-Blk MCR-106
Q42 A5J3-21 200,000 "0" (first 0) 64 Brn-Grn MCR-106
Q56 A5J3-10 200,000 "0" (second 0) 68 Brn-Blk MCR-106
Q02 A5J1-25 200,000 "0" (third 0) 75 Orn-Wht MCR-106
Q17 A5J1-11 200,000 "0" (fouth 0) 65 Brn-Wht MCR-106
Q41 A5J3-20 200,000 "0" (last 0) 78 Orn-Blk MCR-106
Q18 A5J2-20 200,000 Arrow "2" 98 Gry-Blk 2N5060
Q30 A5J2-6 200,000 Arrow "0" (first 0) 85 Blk-Wht 2N5060
Q43 A5J2-7 200,000 Arrow "0" (second 0) 91 Gry-Red 2N5060
Q06 A5J2-14 200,000 Arrow "0" (third 0) 12 Red-Blu 2N5060
Q19 A5J2-15 200,000 Arrow "0" (fourth 0) 23 Blu-Yel 2N5060
Q31 A5J2-2 200,000 Arrow "0" (last 0) -- Pink 2N5060
Q01 A5J1-24 25,000 (Left Star) 50 Wht MCR-106
Q46 A5J3-18 25,000 (Right Star) 56 Wht-Brn 2N5060
Q05 A5J2-16 25,000 Star (Left Arrow) 34 Yel-Grn 2N5060
Q45 A5J2-1 25,000 Star (Right Arrow) 60 Brn 2N5060
Q29 A5J1-1 2X Bonus Multiplier 41 Grn-Red 2N5060
Q36 A5J3-26 3X Bonus Multiplier 43 Grn-Yel 2N5060
Q57 A5J3-1 5X Bonus Multiplier 10 Red 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q10 A5J1-15 Black Bonus "B" 13 Red-Yel MCR-106
Q22 A5J1-10 Black Bonus "L" 32 Yel-Blu MCR-106
Q37 A5J3-23 Black Bonus "A" 98 Gry-Blk 2N5060
Q60 A5J3-3 Black Bonus "C" 81 Blk-Red 2N5060
Q11 A5J1-16 Black Bonus "K" 15 Red-Wht 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q40 A5J3-22 Gate Open Arrow 23 Blu-Yel MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q07 A9J2-11 In-Line Targets 50,000 15 Red-Wht MCR-106
Q55 A5J3-9 In-Line Targets "D" Arrow 15 Red-Wht MCR-106
Q09 A9J2-17 Left Lane "Black" Arrow 96 Gry-Brn MCR-106
Q07 A5J1-27 Left Lane 20,000 53 Wht-Yel 2N5060
Q21 A5J1-12 Left Lane 30,000 61 Brn-Red 2N5060
Q39 A5J3-24 Left Lane 40,000 72 Orn-Blu 2N5060
Q53 A5J3-14 Left Lane 50,000 84 Blk-Grn 2N5060
Q10 A9J2-20 Left Lane 200,000 Arrow 95 Gry-Wht MCR-106
Q38 A5J3-25 Left Lane Extra Ball 36 Yel-Brn 2N5060
Q50 A5J3-12 Left Lane Special 21 Blu-Red 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q14 A5J1-18 Motor Control (via Sol. Expander) 58 Wht-Blk 2N5060
Q26 A5J1-7 Pyramid Bonus "P" 34 Yel-Grn 2N5060
Q32 A5J3-27 Pyramid Bonus "Y" 40 Grn 2N5060
Q59 A5J3-4 Pyramid Bonus "R" 14 Red-Grn 2N5060
Q04 A5J1-28 Pyramid Bonus "A" 78 Orn-Blk 2N5060
Q25 A5J1-6 Pyramid Bonus "M" 94 Gry-Grn 2N5060
Q20 A5J1-13 Pyramid Bonus "I" 30 Yel 2N5060
Q58 A5J3-2 Pyramid Bonus "D" 95 Gry-Wht 2N5060
Q05 A9J2-6 Pyramid Bonus 60,000 45 Grn-Wht MCR-106
Q02 A9J2-2 Pyramid Bonus 120,000 40 Grn MCR-106
Q11 A9J2-19 Pyramid Special 82 Blk-Blu MCR-106
Q48 A5J3-16 Return Lane "I" 25 Blu-Wht MCR-106
Q34 A5J1-2 Return Lane "M" 52 Wht-Blu MCR-106
Q01 A9J2-1 Right Lane "Black" Arrow 43 Grn-Yel MCR-106
Q12 A9J2-18 Right Lane "Pyramid" Arrow 25 Blu-Wht MCR-106
Q13 A5J1-17 Saucer Arrow "B" 57 Wht-Orn 2N5060
Q28 A5J1-8 Saucer Arrow "L" 51 Wht-Red 2N5060
Q44 A5J3-19 Saucer Arrow "A" 67 Brn-Orn 2N5060
Q51 A5J3-15 Saucer Arrow "C" 53 Wht-Yel 2N5060
Q08 A5J1-23 Saucer Arrow "K" 12 Red-Blu MCR-106
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q08 A9J2-12 Swinger Back Target 27 Blu-Orn MCR-106
Q06 A9J2-7 Swinger Special Arrow 34 Yel-Grn MCR-106
Q03 A9J2-3 Swinger Spots "Black" Arrow 62 Brn-Blu MCR-106
Q35 A5J1-3 Target "P" 45 Grn-Wht MCR-106
Q49 A5J3-17 Target "Y" 13 Red-Yel MCR-106
Q54 A5J3-11 Target "R" 92 Gry-Blu MCR-106
Q09 A5J1-14 Target "A" 67 Brn-Orn MCR-106
Q12 A5J1-19 Thumper Bumper Left 60 Brn 2N5060
Q27 A5J1-9 Thumper Bumper Right 43 Grn-Yel 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q04 A9J2-5 68 Brn-Blk MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Slingshot Momentary 85 Blk-Wht A3J5-10 Q8 AO-26-1200
2 Right Slingshot Momentary 80 Blk A3J5-12 Q13 AO-26-1200
3 Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
4 Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
5 Saucer Momentary 74 Orn-Grn A3J5-15 Q10 AO-27-1300
6 Drop Target Reset Momentary 67 Brn-Orn A3J5-13 Q12 NO-26-1900
7 Outhole Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
8 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
9 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary A3J1-2, J2-9 Q1
13 Momentary A3J1-3, J2-4 Q2
14 Momentary A3J2-5, J3-4 Q3
15 Momentary A3J1-5 Q4
16 Momentary A3J2-10 Q5
17 Momentary A3J2-11 Q6
18 Momentary A3J2-12 Q7
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Slingshot 9 Coin Chute III (Right) 17 Top Left Bumper Lane 25 Not Used 33 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Right Slingshot 10 Coin Chute I (Left) 18 "P" Target 26 Not Used 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Left Thumper Bumper 11 Coin Chute II (Middle) 19 "Y" Target 27 Not Used 35 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Thumper Bumper 12 30 Points Rebound (2) 20 "R" Target 28 Gate Outlane 36 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Swinger Target 13 Top Left Rollover Button 21 "A" Target 29 Left Outlane 37 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Top Right Rollover Button 22 "M" Target 30 In-Line Drop Target 2X 38 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Saucer 15 Tilt (3) 23 "I" Target 31 In-Line Drop Target 3X 39 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Right Bumper Lane 32 In-Line Drop Target 5X 40 Not Used


Return to Bally/Stern page.