Skateball

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1 Introduction

Project Date: April 30, 1980
Date Of Manufacture: September, 1980
Production: 4,150 units (confirmed)
Theme: Sports - Skateboard
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (2), Kick-out hole (1), Spinning target (1), Left crossover return lane. Ball shooter lane directs ball across the middle of the playfield to reach the top.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q01 A5J1-24 1-2-3 Lane Special 50 Wht MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 43 Grn-Yel 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q51 A5J3-15 Bonus 40K 53 Wht-Yel 2N5060
Q55 A5J3-9 Bonus 60K 15 Red-Wht MCR-106
Q10 A5J1-15 Bonus Multiplier 2X 13 Red-Yel MCR-106
Q22 A5J1-10 Bonus Multiplier 3X 23 Blu-Yel MCR-106
Q37 A5J3-23 Bonus Multiplier 4X 98 Gry-Blk 2N5060
Q60 A5J3-3 Bonus Multiplier 5X 81 Blk-Red 2N5060
Q06 A5J2-14 Bonus Special 12 Red-Blu 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q09 A5J1-14 Drop Target S 54 Wht-Grn MCR-106
Q54 A5J3-11 Drop Target K 20 Blu MCR-106
Q49 A5J3-17 Drop Target A 13 Red-Yel MCR-106
Q35 A5J1-3 Drop Target T 45 Grn-Wht MCR-106
Q08 A5J1-23 Drop Target E 12 Red-Blu MCR-106
Q41 A5J3-20 Drop Target Top Left Arrow 64 Brn-Grn MCR-106
Q17 A5J1-11 Drop Target Top Center Arrow 65 Brn-Wht MCR-106
Q02 A5J1-25 Drop Target Top Right Arrow 75 Orn-Wht MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q58 A5J3-2 Lane #1 95 Gry-Wht 2N5060
Q20 A5J1-13 Lane #2 96 Gry-Brn 2N5060
Q25 A5J1-6 Lane #3 25 Blu-Wht 2N5060
Q48 A5J3-16 Lane A 25 Blu-Wht MCR-106
Q34 A5J1-2 Lane B 52 Wht-Blu MCR-106
Q05 A5J2-16 Left Out Special 34 Yel-Grn 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q43 A5J2-7 Middle Drop Target 10K Left 91 Gry-Red 2N5060
Q18 A5J2-20 Middle Drop Target 10K Center 98 Gry-Blk 2N5060
Q31 A5J2-2 Middle Drop Target 10K Right 20 Blu 2N5060
Q45 A5J2-1 Middle Drop Target 20K Left Arrow 60 Brn 2N5060
Q19 A5J2-15 Middle Drop Target 20K Right Arrow 23 Blu-Yel 2N5060
Q30 A5J2-6 Middle Drop Target 100K 85 Blk-Wht 2N5060
Q07 A5J1-27 Right Out Special 53 Wht-Yel 2N5060
Q21 A5J1-12 Rollover Button, Lower 61 Brn-Red 2N5060
Q39 A5J3-24 Rollover Button, Upper 72 Orn-Blu 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q11 A5J1-16 Saucer 20K 90 Gry 2N5060
Q26 A5J1-7 Saucer 30K 34 Yel-Grn 2N5060
Q32 A5J3-27 Saucer 50K 40 Grn 2N5060
Q04 A5J1-28 Saucer Collect Bonus 78 Orn-Blk 2N5060
Q59 A5J3-4 Saucer Extra Ball 14 Red-Grn 2N5060
Q53 A5J3-14 Spinner 1K 84 Blk-Grn 2N5060
Q46 A5J3-18 Spots X 56 Wht-Brn 2N5060
Q42 A5J3-21 Thumper Bumper Bottom 30 Yel MCR-106
Q56 A5J3-10 Thumper Bumper Left 91 Gry-Red MCR-106
Q24 A5J1-5 Thumper Bumper Right 48 Grn-Blk MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Saucer Momentary 67 Brn-Orn A3J1-2, J2-9 Q1 AO-27-1300
4 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AO-26-1200
5 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AO-26-1200
6 Thumper Bumper Left Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Thumper Bumper Bottom Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
8 Thumper Bumper Right Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
9 5 Drop Target Reset Momentary 85 Blk-Wht A3J5-10 Q8 NO-26-1900
10 3 Drop Target Reset (Top) Momentary 80 Blk A3J5-12 Q13 NO-26-1900
11 3 Drop Target Reset (Middle) Momentary 78 Orn-Blk A3J5-11 Q14 NO-26-1900
12 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
13 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
14 Momentary 67 Brn-Orn A3J1-3, J2-4 Q2
15 Momentary 81 Blk-Red A3J2-10 Q5
16 Momentary 80 Blk A3J2-11 Q6
17 Momentary 75 Orn-Wht A3J2-12 Q7
18 Continuous 81 Blk-Red A3J5-7 Q17
19 Continuous 80 Blk A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 81 (Blk-Red) (to lower left flipper) AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 75 (Orn-Wht) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Not Used 9 Coin Chute III (Right) 17 Drop Target (3) & 30 Points (4) Rebounds 25 Not Used 33 Spinner 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Middle Drop Target (Right) 10 Coin Chute I (Left) 18 "B" Lane 26 Top Drop Target (Right) 34 Right Outlane Special 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Middle Drop Target (Center) 11 Coin Chute II (Middle) 19 "A" Lane 27 Top Drop Target (Center) 35 Left Outlane Special 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Middle Drop Target (Left) 12 Not Used 20 Drop Target "E" 28 Top Drop Target (Left) 36 Right Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Saucer 13 #3 Lane 21 Drop Target "T" 29 Not Used 37 Left Slingshot 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 #2 Lane 22 Drop Target "A" 30 Lower Rollover Button 38 Right Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 #1 Lane 23 Drop Target "K" 31 Upper Rollover Button 39 Bottom Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Drop Target "S" 32 Right Flipper Button 40 Left Thumper Bumper 48 Not Used