Bally Playboy

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1 Introduction

Project Date: December 9, 1976
Date Of Manufacture:December, 1978
Production: 18,250 units (confirmed)
Theme: Licensed Theme
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 5-bank drop targets (1), Upper left kickback lane (the Grotto).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-32

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 32 Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 60 Brn 2N5060
Q48 A5J3-16 5000 Arrow 25 Blu-Wht MCR-106
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q59 A5J3-4 Bonus Multiplier 2X 14 Red-Grn 2N5060
Q32 A5J3-27 Bonus Multiplier 3X 40 Grn 2N5060
Q26 A5J1-7 Bonus Multiplier 5X 34 Yel-Grn 2N5060
Q05 A5J2-16 Can Play 1 34 Yel-Grn 2N5060
Q18 A5J2-20 Can Play 2 35 Yel-Wht 2N5060
Q30 A5J2-6 Can Play 3 85 Blk-Wht 2N5060
Q43 A5J2-7 Can Play 4 91 Gry-Red 2N5060
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q55 A5J3-9 Drop Target Special 15 Red-Wht MCR-106
Q56 A5J3-10 Extra Ball Arrow 91 Gry-Red MCR-106
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q10 A5J1-15 Grotto #1 13 Red-Yel MCR-106
Q22 A5J1-10 Grotto #2 32 Yel-Blu MCR-106
Q37 A5J3-23 Grotto #3 98 Gry-Blk 2N5060
Q60 A5J3-3 Grotto #4 81 Blk-Red 2N5060
Q11 A5J1-16 Grotto #5 12 Red-Blu 2N5060
Q34 A5J1-2 Grotto 25K 43 Grn-Yel MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q08 A5J1-23 Key #1 Lane 56 Wht-Brn MCR-106
Q35 A5J1-3 Key #2 Lane 45 Grn-Wht MCR-106
Q49 A5J3-17 Key #3 Lane 27 Blu-Orn MCR-106
Q54 A5J3-11 Key #4 Lane 20 Blu MCR-106
Q09 A5J1-14 Key #5 Target 54 Wht-Grn MCR-106
Q51 A5J3-15 Keys Special 53 Wht-Yel 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q53 A5J3-14 Outlane Left 84 Blk-Grn 2N5060
Q39 A5J3-24 Outlane Right 72 Orn-Blu 2N5060
Q24 A5J1-5 Rollover Button 48 Grn-Blk MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q42 A5J3-21 Special Arrow 30 Yel MCR-106
Q20 A5J1-13 Target January 96 Gry-Brn 2N5060
Q58 A5J3-2 Target July 95 Gry-Wht 2N5060
Q04 A5J1-28 Target March 78 Orn-Blk 2N5060
Q25 A5J1-6 Target May 25 Blu-Wht 2N5060
Q01 A5J1-24 Target September 50 Wht MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q02 A5J1-25 90 Gry MCR-106
Q07 A5J1-27 53 Wht-Yel 2N5060
Q17 A5J1-11 65 Brn-Wht MCR-106
Q21 A5J1-12 61 Brn-Red 2N5060
Q41 A5J3-20 64 Brn-Grn MCR-106
Q46 A5J3-18 56 Wht-Brn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Grotto Kickback Momentary 74 Orn-Grn A3J5-10 Q8 AN-26-1200
4 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
5 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Bottom Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Left Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
8 Right Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
9 Drop Target Reset Momentary 80 Blk A3J5-13 Q12 NO-24-1400
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary 81 Blk-Red A3J1-2, J2-9 Q1
13 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
14 Momentary 67 Brn-Orn A3J2-10 Q5
15 Momentary 74 Orn-Grn A3J2-11 Q6
16 Momentary 81 Blk-Red A3J2-12 Q7
17 Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16
18 Continuous 67 Brn-Orn A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Drop Target A (Top) 9 Coin Chute III (Right) 17 #5 Key Red Target 25 September Target 33 Drop Target Rebound
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target B 10 Coin Chute I (Left) 18 #4 Key Rollover 26 July Target 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target C 11 Coin Chute II (Middle) 19 #3 Key Rollover 27 January Target 35 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Drop Target D 12 Not Used 20 #2 Key Rollover 28 May Target 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Drop Target E (Bottom) 13 Not Used 21 #1 Key Rollover 29 March Target 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Right Outlane 30 Arrow Rollover Button 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Left Outlane 31 Right Lane Rollover Button 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Left & Right Flipper Feeder Lane 32 Playboy Grotto Rollover 40 Left Thumper Bumper


Return to Bally/Stern page.