Difference between revisions of "Frontier"

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| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Grizzly Target || 32 Not Used || 40 Left Thumper Bumper || 48 Not Used
 
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Grizzly Target || 32 Not Used || 40 Left Thumper Bumper || 48 Not Used
 
|}
 
|}
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Return to [[Bally/Stern]] page.

Revision as of 08:39, 19 October 2019

1 Introduction

Project Date: May 19, 1980
Date Of Manufacture: November, 1980
Production: 1,850 units (confirmed)
Theme: American West
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), 3-bank drop targets (1), Spinning target (1), Kick-out hole (1), Star rollover (1), 3-in-line drop targets.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q57 A5J3-1 A-B-C Extra Ball 10 Red 2N5060
Q50 A5J3-12 A-B-C Special 21 Blu-Red 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q34 A5J1-2 Center Bear 52 Wht-Blu MCR-106
Q27 A5J1-9 Center Hawk 43 Grn-Yel 2N5060
Q28 A5J1-8 Center Lion 51 Wht-Red 2N5060
Q29 A5J1-1 Center Snake 41 Grn-Red 2N5060
Q35 A5J1-3 Center Wolf 45 Grn-Wht MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q05 A5J2-16 Drop Target 2X 34 Yel-Grn 2N5060
Q18 A5J2-20 Drop Target 3X 98 Gry-Blk 2N5060
Q30 A5J2-6 Drop Target 4X 85 Blk-Wht 2N5060
Q43 A5J2-7 Drop Target Special 91 Gry-Red 2N5060
Q21 A5J1-12 Flipper Feed Lane Left 61 Brn-Red 2N5060
Q07 A5J1-27 Flipper Feed Lane Right 53 Wht-Yel 2N5060
Q11 A5J1-16 Frontier 10K 90 Gry 2N5060
Q26 A5J1-7 Frontier 20K 34 Yel-Grn 2N5060
Q32 A5J3-27 Frontier 30K 40 Grn 2N5060
Q59 A5J3-4 Frontier 40K 14 Red-Grn 2N5060
Q04 A5J1-28 Frontier 50K 78 Orn-Blk 2N5060
Q25 A5J1-6 Frontier 60K 25 Blu-Wht 2N5060
Q56 A5J3-10 Frontier Multiplier 2X 91 Gry-Red MCR-106
Q46 A5J3-18 Frontier Multiplier 3X 56 Wht-Brn 2N5060
Q54 A5J3-11 Frontier Multiplier 4X 20 Blu MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q06 A5J2-14 Gate Arrow 12 Red-Blu 2N5060
Q58 A5J3-2 Grizzly Target 30K 95 Gry-Wht 2N5060
Q60 A5J3-3 Grizzly Target 4X 81 Blk-Red 2N5060
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q09 A5J1-14 Left Bear 54 Wht-Grn MCR-106
Q12 A5J1-19 Left Hawk 60 Brn 2N5060
Q13 A5J1-17 Left Lion 57 Wht-Orn 2N5060
Q14 A5J1-18 Left Snake 58 Wht-Blk 2N5060
Q08 A5J1-23 Left Wolf 12 Red-Blu MCR-106
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q53 A5J3-14 Outlane Special Left 84 Blk-Grn 2N5060
Q39 A5J3-24 Outlane Special Right 72 Orn-Blu 2N5060
Q19 A5J2-15 Predators 2X 23 Blu-Yel 2N5060
Q31 A5J2-2 Predators 3X 20 Blu 2N5060
Q45 A5J2-1 Predators 4X 60 Brn 2N5060
Q51 A5J3-15 Predators 45K 53 Wht-Yel 2N5060
Q55 A5J3-9 Predators Special 15 Red-Wht MCR-106
Q48 A5J3-16 Right Bear 25 Blu-Wht MCR-106
Q38 A5J3-25 Right Hawk 36 Yel-Brn 2N5060
Q44 A5J3-19 Right Lion 67 Brn-Orn 2N5060
Q36 A5J3-26 Right Snake 43 Grn-Yel 2N5060
Q49 A5J3-17 Right Wolf 13 Red-Yel MCR-106
Q10 A5J1-15 Rollover Lane "A" 13 Red-Yel MCR-106
Q22 A5J1-10 Rollover Lane "B" 23 Blu-Yel MCR-106
Q37 A5J3-23 Rollover Lane "C" 98 Gry-Blk 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q20 A5J1-13 Spinner 1000 96 Gry-Brn 2N5060
Q24 A5J1-5 Target Arrow Center 48 Grn-Blk MCR-106
Q01 A5J1-24 Target Arrow Left 50 Wht MCR-106
Q42 A5J3-21 Target Arrow Right 30 Yel MCR-106
Q17 A5J1-11 Thumper Bumper Bottom 65 Brn-Wht MCR-106
Q02 A5J1-25 Thumper Bumper Left 75 Orn-Wht MCR-106
Q41 A5J3-20 Thumper Bumper Right 64 Brn-Grn MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 3 Drop Target Reset Momentary 80 Blk A3J5-12 Q13 NO-26-1900
4 Saucer Momentary 78 Orn-Blk A3J5-11 Q14 AO-27-1300
5 Inline Drop Target Reset Momentary 85 Blk-Wht A3J5-10 Q8 NO-26-1900
6 Thumper Bumper Left Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Thumper Bumper Right Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
8 Thumper Bumper Bottom Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
9 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AO-26-1200
10 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AO-26-1200
11 Gate Continuous 81 Blk-Red A3J5-7 Q17 GO-36-6900
12 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
13 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
14 Momentary 18 Red-Blk A3J1-2, J2-9 Q1
15 Momentary 67 Brn-Orn A3J1-3, J2-4 Q2
16 Momentary 81 Blk-Red A3J2-10 Q5
17 Momentary 80 Blk A3J2-11 Q6
18 Momentary 75 Orn-Wht A3J2-12 Q7
19 Continuous 80 Blk A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 30 Point Rebound (4) 9 Coin Chute III (Right) 17 Not Used 25 Saucer Rollover Button 33 Side Drop Target (Bottom) 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Right Outlane 10 Coin Chute I (Left) 18 Not Used 26 Not Used 34 Side Drop Target (Middle) 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Flipper Feed Lane 11 Coin Chute II (Middle) 19 Not Used 27 Spinner 35 Side Drop Target (Top) 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Left Flipper Feed Lane 12 Saucer 20 Not Used 28 Not Used 36 Right Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Left Outlane 13 Rollover Lane "A" 21 Inline Drop Target #3 29 Left Target 37 Left Slingshot 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Rollover Lane "B" 22 Inline Drop Target #2 30 Center Target 38 Bottom Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Rollover Lane "C" 23 Inline Drop Target #1 31 Right Target 39 Right Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Grizzly Target 32 Not Used 40 Left Thumper Bumper 48 Not Used


Return to Bally/Stern page.