Difference between revisions of "Mattel"

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[[File:Las_Vegas_pf_switch.jpg|200px|thumb|left|Playfield standup switch on Las Vegas]]<br><br>
 
[[File:Las_Vegas_pf_switch.jpg|200px|thumb|left|Playfield standup switch on Las Vegas]]<br><br>
 
The standup switches look like bent up paper clips just like the switches on Sentinel/Wonder Wizard home pinball machines. These switches must be kept clean and shiny to work properly. The circled area is the switch. The playfield switch circuits go through connectors C1 and C4.
 
The standup switches look like bent up paper clips just like the switches on Sentinel/Wonder Wizard home pinball machines. These switches must be kept clean and shiny to work properly. The circled area is the switch. The playfield switch circuits go through connectors C1 and C4.
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Playfield switches go through connectors J4 and J1. Integrated circuit IC6 (type CD4069B) and resistor pack RP3 handle the switches going through connector J4. Integrated circuit IC3 (type CD4584B) and resistor pack RP4 handle most switches going through connector J1. Switches BS1 (ball in play), BS2 (ball out a.k.a. outhole), SW3 (handicap), and SW4 (game select) go through resistor pack RP5 then to the custom CPU integrated circuit IC1.
  
 
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Revision as of 21:35, 17 November 2012

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Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

Mattel Electronics manufactured one model of electronic home model pinball machine. Mattel no longer has any manuals, information, or parts for this machine.

2 Games

  • Las Vegas, 1977, 4 players
Playfield of Las Vegas
closer look at playfield
Las Vegas backglass


3 Technical Info

Mattel issued two manuals for "Las Vegas" pinball, an owner's manual and a service/parts manual. The Owner's Manual is part number 2442-0920. The Service Manual is part number 0007-2880.

Service and Owner's manuals




Owner's Manual is available to download here: http://mattelhomepin.blogspot.com/p/users-manual.html

A better copy in pdf form is here: Mattel Las Vegas Owner's Manual

The Service Manual is here: Mattel Las Vegas Service/Parts Manual

Complete schematic on 11 x 17 page

Las Vegas pinball machine is covered by the now expired patents number 4162793 (game computer board) and 4203602 (metal ball used as a switch between two "hot" contacts).

4 Problems and Solutions

4.1 Power Problems

This is a stub. Information coming soon.

4.2 Solenoid Problems

All solenoid driver transistors are "pre-driven" by integrated circuit IC8 (type LM3900).

Transistor Q6 (type SE9400) drives pop bumper #1 coil. It is pre-driven by IC 8 pin 5.

Transistor Q7 (type SE9400) drives pop bumper #2 coil. It is pre-driven by IC8 pin 4.

Transistor Q8 (type SE9400) drives the slingshot coil. It is pre-driven by IC8 pin 10.

Suitable replacement transistors for the SE9400 are: TIP145, TIP107, 2N6040, 2N6042, NTE264.

4.3 Lamp Problems

General Illumination circuit for the backbox are through connector C9 on the black and yellow wires. General Illumination for the playfield circuit is through connector C9 on the red and brown wires.

Switched illumination is through connectors C3 and C5.

All lamps are # 1892 or # 1813 which are 12 volts.

4.4 Switch Problems

Original ball and chain tilt assembly
Williams A-15361 Tilt Assembly




The original "ball and chain" tilt assembly is very flimsy and not very good. It is suggested to replace it with a Williams # A-15361 Tilt Assembly for much better operation since it uses standardized parts.

You can also use these Marco Specialties parts along with two 6-32 wing nuts to make a complete tilt assembly:

(1) # 04-10346 and (1) # 20-6502-A


Playfield standup switch on Las Vegas



The standup switches look like bent up paper clips just like the switches on Sentinel/Wonder Wizard home pinball machines. These switches must be kept clean and shiny to work properly. The circled area is the switch. The playfield switch circuits go through connectors C1 and C4.


Playfield switches go through connectors J4 and J1. Integrated circuit IC6 (type CD4069B) and resistor pack RP3 handle the switches going through connector J4. Integrated circuit IC3 (type CD4584B) and resistor pack RP4 handle most switches going through connector J1. Switches BS1 (ball in play), BS2 (ball out a.k.a. outhole), SW3 (handicap), and SW4 (game select) go through resistor pack RP5 then to the custom CPU integrated circuit IC1.


4.5 Display Problems

This is a stub. Information coming soon.

4.6 Sound Problems

This is a stub. Information coming soon.

4.7 Flipper Problems

Standard flipper unit for Las Vegas



Datasheet for Dormeyer 1504-M-1 laminated solenoid



Some Las Vegas pinball machines came with an alternate flipper coil assembly which consisted of a Dormeyer 1/2" stack laminated 24 volt AC solenoid. Dormeyer part number 1504-M-1. It has a coil resistance of 2.3 ohms and can draw up to 9 amps current. Even though this solenoid is designed for 24 volts AC operation, this machine operates it on 24 to 30 volts (approximate) DC.

Regardless of which flipper unit assembly was installed in your machine, one solenoid operates two flippers via a connecting rod/linkage.


4.8 Pop Bumper Problems

Each of the above the playfield pop bumper parts are the same as the Sentinel/Wonder Wizard home pinball machines. There is a metal ring glued to the playfield that is one contact of the pop bumper switch circuit. The metal rod & ring of the pop bumper is the other contact of the pop bumper switch circuit. The metal pinball touches the playfield metal ring and then makes contact with the metal rod & ring assembly which completes the circuit to both activate the coil and to score points. This design relies on the contact surfaces to be clean and shiny to make proper contact to trigger the pop bumper.

4.9 Slingshot Problems

This is a stub. Information coming soon.

5 Repair Logs