Solar Fire

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Manufacturer System Year Model Produced
Williams System 7 Jul 1981 507 782

IPDB.org page for Solar Fire

Notable Features:

  • Sound (Type 2) only
  • Two level (or two-tier) playfield
  • Four flippers, two in the normal position and two on the upper tier
  • Drop targets: One 4-bank, Two 3-bank
  • Captive ball which continues to oscillate by magnet called the 'Solar Gun'
  • Horseshoe lane on upper tier
  • Right ramp Roll-under for Mystery (as per Black Knight)
  • Magna-Save on both outlanes, with a timed feature
  • 2-ball and 3-ball Multiballs
  • Fixed Bonus ball for highest scoring player at end of normal play, with unlimited ball saver durung the timed period (as per Black Knight)

Special Notes:

  • Fourth of the 4 two-tiered playfields Williams produced.
  • In order they were:
    • Black Knight (Sound and Speech)
    • Jungle Lord (Sound and Speech)
    • Pharoah (Sound and Speech)
    • Solar Fire (Sound only)

Solar Fire Playing Tips and Rule Sheet

Solar Fire Shop Guide

1 System 3-7 Specific Issues

See Williams_System_3_-_7#Problems_and_Fixes

2 Game-Specific Issues

Click on the links to learn about the more complex problems that this era of games faces.




Return to Williams_System_3_-_7#Games page.