Difference between revisions of "Hyperball"
Line 28: | Line 28: | ||
!Factory | !Factory | ||
|- | |- | ||
− | |<b>29</b> || | + | |<b><center>29</center></b> || Number of Plum Bob Tilts || <center>06</center> || <center>02</center> |
|- | |- | ||
− | |<b>30</b> || | + | |<b><center>30</center></b> || Energy Center (standard play) || <center>03</center>|| <center>02</center> |
|- | |- | ||
− | |<b>31</b> || | + | |<b><center>31</center></b> || Additional Energy centers (extended play) || <center>05</center> || <center>03</center> |
|- | |- | ||
− | |<b>32</b> || | + | |<b><center>32</center></b> || Reflex Wave Difficulty (00=Easy, 09=Hard) || <center>00</center> || <center>05</center> |
|- | |- | ||
− | |<b>33</b> || | + | |<b><center>33</center></b> || Extra Energy Center Award Level (02=200,000 etc) || <center>03</center> || <center>04</center> |
|- | |- | ||
− | |<b>34</b> || | + | |<b><center>34</center></b> || Initial Bolt Speed (How Fast Bolts Attack, 00=Hard, 40=Easy) || <center>28</center> || <center>12</center> |
|- | |- | ||
− | |<b>35</b> || | + | |<b><center>35</center></b> || Bolt Feed Rate (How many bolts attack at once, 00=Easy, 09=Hard)</center> || <center> || <center>05</center> |
|- | |- | ||
− | |<b>36</b> || | + | |<b><center>36</center></b> || Flashing Bolt Initial Difficulty (How Often the Flashing Bolts "The Baiter" Appears, 00=Easy, 09=Hard)|| <center>00</center> || <center>05</center> |
|} | |} | ||
Revision as of 17:33, 15 May 2011
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Williams | System 7 | Dec 1981 | 509 | 4,500 |
IPDB.org page for Hyperball
Notable Features: Sound (Type 2) / Fires up to 4 balls per second, and uses 3/4" 'pinballs' / No Flippers / Playfield is apparently made of Acrylic Plastic
- Designer is Steve Ritchie
- Normal System 7 MPU Board with special jumper settings
- Custom Driver Board which is not compatible with other games
Hyperball Playing Tips and Rule Sheet
Playing Hyperball on factory settings can be a very quick game and really, not much fun. But, change the game to these improved settings originally suggested by Mark Schneider and the game is much, much more fun.
For convenience, the "improved settings" table has been replicated below.
Function | Description | Recommended | Factory |
---|---|---|---|
Number of Plum Bob Tilts | |||
Energy Center (standard play) | |||
Additional Energy centers (extended play) | |||
Reflex Wave Difficulty (00=Easy, 09=Hard) | |||
Extra Energy Center Award Level (02=200,000 etc) | |||
Initial Bolt Speed (How Fast Bolts Attack, 00=Hard, 40=Easy) | |||
Bolt Feed Rate (How many bolts attack at once, 00=Easy, 09=Hard) | |||
Flashing Bolt Initial Difficulty (How Often the Flashing Bolts "The Baiter" Appears, 00=Easy, 09=Hard) |
Note: the Hyperball documentation incorrectly states the setting values for functions 32 and 35. Easy and Hard are reversed in the documentation. Also, functions 37 through 41 are not used.
Hyperball Shop Guide
Ed Cheung has an excellent Hyperball "improvement guide" located here.
1 System 3-7 Specific Issues
See Williams_System_3_-_7#Problems_and_Fixes
2 Game-Specific Issues
Click on the links to learn about the more complex problems that this era of games faces.
Return to Williams System 3 - 7 Games page.