Star Wars

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Revision as of 07:28, 6 January 2013 by Jimpal (talk | contribs) (WIP)
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Manufacturer Year Model Produced
Data East 1992 24 10,400

Star Wars entry at ipdb.org

Star Wars Playing Tips and Rule Sheet

1 Solenoid Table

Sol. # Function Solenoid Type Wire Color (Drive) Connection (CPU) Wire Color (Power) Drive Transistor (CPU) Drive Transistor (PPB-1) Solenoid / Flashlamp Part #
1L Outhole Switched VIO-BRN CN11-1 BRN Q46 -- 23-840
1R Flashers - Pirate Town (2), Insert (2) Switched BLK-BRN CN11-1 ORG Q46 -- 89 (4)
2L Trough Eject Switched VIO-RED CN11-3 BRN Q45 -- 23-840
2R Flashers - PF (2), Insert (2) Switched BLK-RED CN11-3 ORG Q45 -- 89 (2), 906 (2)
3L Left VUK Switched VIO-ORG CN11-4 YEL-VIO Q44 Q1 23-800
3R Flashers - PF (2), Insert (2) Switched BLK-ORG CN11-4 ORG Q44 -- 89 (4)
4L Big Kick Switched VIO-YEL CN11-5 YEL-VIO Q43 Q2 22-600
4R Flashers - PF (2), Insert (2) Switched BLK-YEL CN11-5 ORG Q43 -- 89 (4)
5L Drop Target Bank Reset Switched VIO-GRN CN11-6 BRN Q42 -- 23-800
5R Flashers - PF (2), Insert (2) Switched BLK-GRN CN11-6 ORG Q42 -- 89 (4)
6L Power Scoop Switched VIO-BLU CN11-7 YEL-VIO Q41 Q3 23-800
6R Flashers - PF (2), Insert (2) Switched BLK-BLU CN11-7 ORG Q41 -- 89 (4)
7L Ticket Dispenser (Optional) Switched VIO-BLK CN11-8 BRN Q40 -- 23-840
7R Flashers - PF (2), Ramp (1), Insert (2) Switched BLK-VIO CN11-8 ORG Q40 -- 89 (3), 906 (1)
8L Knocker Switched VIO-GRY CN11-9 YEL-VIO Q39 Q5 23-800
8R Flashers - PF (2), Insert (2) Switched BLK-GRY CN11-9 ORG Q39 -- 89 (4)
9 Flashers - PF (2), Insert (2) Controlled BRN-BLK CN12-1 ORG Q30 -- 89 (4)
10 L/R Coil Select Relay Controlled BLK-RED CN12-2 RED-WHT Q29 -- --
11 GI Relay Controlled BRN-ORG CN12-4 RED Q28 -- P/O PS Board
12 Flashers - PF (2), Insert (2) Controlled BRN-YEL CN12-5 ORG Q27 -- 89 (4)
13 Flashers - Skull (3), Insert (1) Controlled BRN-GRN CN12-6 ORG Q26 -- 89 (4)
14 Flashers - PF (1), Insert (3) Controlled BRN-BLU CN12-7 ORG Q25 -- 89 (4)
15 Unknown Controlled BRN-VIO CN12-8 VIO-YEL Q24 Q4 Unknown
16 Not Used Controlled BRN-GRY CN12-9 -- Q29 -- --
17 Left Turbo Bumper Special #1 BLU-BRN CN19-7 RED Q11 -- 23-800
18 Center Turbo Bumper Special #2 BLU-RED CN19-4 RED Q9 -- 23-800
19 Right Turbo Bumper Special #3 BLU-ORG CN19-3 RED Q8 -- 23-800
20 Left Slingshot Special #4 BLU-YEL CN19-6 RED Q10 -- 23-800
21 Right Slingshot Special #5 BLU-GRN CN19-8 RED Q12 -- 23-800
22 Diverter Special #6 BLU-BLK CN19-9 RED Q13 -- 27-1400

Please note that the above chart is only as accurate as the Hook manual.


2 Game-Specific Issues

2.1 Upgrading to newer, larger ROMs

Before and after shots of the display board after upgrading from the stock board with two 2M ROMs. Notice the removal of the 0 ohm resistor(jumper) at R11

During the manufacturing run of Star Wars two different display controller boards were used. Early versions of the board had the display software installed on two 2M ROMs. Later boards had one 4M ROM installed. To use a 4M ROM with the older display board, remove the jumper at R11. This can simply be cut off the board. Be sure to insert the new ROM with the notched side having the correct orientation; the socket is notched also. This is discussed in a service bulletin.


2.2 Repairing/Installing the Death Star 'Bar' Target

The yellow bar target is a problematic part on Star Wars and is not readily available. This leaf switch is attached to a unidirectional motor that raises and lowers the target. Replacement motors are readily available from many pinball suppliers.

Remove these four screws from the Death Star motor bracket to easily access the bar target.

The switch and assembly can be easily removed from underneath the playfield by removing the four screws that attach the motor bracket to the playfield. The black plastic panel that the switch is attached to can be tilted and pulled away from the playfield. The target is attched to the panel by two lock nuts. The bar target switch is just a simple leaf switch so many of the techniques to rebuild that type of switch can be applied here. Make sure the two contacts of the leaf switch make good contact when the switch is pressed. You can take a business card to clean the contacts. Put a business card between the contacts, close the switch, and remove the card. You may choose to reflow the solder of the switch to insure a good connection. This is also an excellent opportunity to clean the target as well as replace the small piece of foam weatherstripping that is mounted behind the target.


Bar motor 'up' switch. Make sure your wires are not shorted when reassembling the target

When reassembling your switch make sure the 'prong' from the motor is inserted into the recess of the black plastic piece the bar target mounts to. Also make sure that the two switches that determine when the bar motor is either up or down are not shorted. These are some tight connections and the diode can easily be shorted to the wire. Doing so will register the switch as always open and the target will not lower or close, depending on which switch is shorted. The bar motor test in diagnostics will show this. When entering this test, holding the start button will raise and lower the target continuously. The switches should be off until the target reaches its extreme and then briefly switch to on.