Difference between revisions of "Hyperball"

From PinWiki
Jump to navigation Jump to search
m
(Added images and a few notes)
Line 47: Line 47:
 
'''Note:''' the Hyperball documentation incorrectly states the setting values for functions 32 and 35. Easy and Hard are reversed in the documentation. Also, functions 37 through 41 are not used.
 
'''Note:''' the Hyperball documentation incorrectly states the setting values for functions 32 and 35. Easy and Hard are reversed in the documentation. Also, functions 37 through 41 are not used.
  
'''Hyperball Shop Guide'''
+
== Hyperball Shop Guide ==
  
 
Ed Cheung has an excellent Hyperball "improvement guide" located [http://www.edcheung.com/album/album07/Pinball/hyperball.htm here].
 
Ed Cheung has an excellent Hyperball "improvement guide" located [http://www.edcheung.com/album/album07/Pinball/hyperball.htm here].
  
== System 3-7 Specific Issues ==
+
== Ball Collection System Images ==
 +
<center>
 +
<gallery widths=300px heights=400px perrow=2 caption="Various images of a <b>complete</b> Hyperball">
 +
File:Hyperball1.jpg|<center><b>Auger assembly</b></center>
 +
File:Hyperball2.jpg
 +
File:Hyperball3.jpg
 +
File:Hyperball4.jpg
 +
</gallery>
 +
</center>
 +
<br clear=all>
  
See the main article, [[Williams_System_3_-_7#Problems_and_Fixes| System 3 - 7 Problems and Fixes]]
+
== Miscellaneous Notes and Improvements ==
 
+
[[File:Hyperball5.jpg|300px|thumb|left|The Hyperball shooter coil, normally 11 ohms of resistance.]]<br>
== Game-Specific Issues ==
+
The image at left shows the proper configuration for the shooter coil. Note that a washer has been added to the top "post" on the shooter coil. This helps raise the actuation arm up slightly to prevent binding on the screw heads.
 
+
<br clear=all>
Click on the links to learn about the more complex problems that this era of games faces.
+
[[File:Hyperball6.jpg|300px|thumb|left|Shimming either/both sides of the ball collection tray helps return balls to the auger.]]<br>
<BR>
+
Over time, the ball collection tray wears into the cabinet supports. Shimming them with the material of your choice can encourage the balls to return to the auger better.
<BR>
+
<br clear=all>
 +
[[File:Hyperball7.jpg|300px|thumb|left|The ball collection board must be BEHIND the black fascia board.]]<br>
 +
Playfield reinsertion is nearly impossible unless the ball collection tray is positioned properly. As shown at left, it must be behind the fascia board.
 +
<br clear=all>
 
----
 
----
 
Return to [[Williams_System_3_-_7#Games | Williams System 3 - 7 Games]] page.
 
Return to [[Williams_System_3_-_7#Games | Williams System 3 - 7 Games]] page.

Revision as of 23:24, 3 March 2017

ExclamationPoint.jpg
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


Manufacturer System Year Model Produced
Williams System 7 Dec 1981 509 4,500

IPDB.org page for Hyperball

Notable Features: Sound (Type 2) / Fires up to 4 balls per second, and uses 3/4" 'pinballs' (uses 55 total) / No Flippers / Playfield is apparently made of Acrylic Plastic

  • Designer is Steve Ritchie
  • Normal System 7 MPU Board with special jumper settings
  • Custom Driver Board which is not compatible with other games

1 Hyperball Playing Tips and Rule Sheet

Playing Hyperball on factory settings can be a very quick game and really, not much fun. But, change the game to these improved settings, originally suggested by Mark Schneider and the game is much, much more fun.

For convenience, the "improved settings" table has been replicated below.

Function Description Recommended Factory
29
 Number of Plum Bob Tilts
06
03
30
 Energy Center (standard play)
03
02
31
 Additional Energy centers (extended play)
05
03
32
 Reflex Wave Difficulty (00 = Easy, 09 = Hard)
00
05
33
 Extra Energy Center Award Level (02 = 200,000 etc)
03
04
34
 Initial Bolt Speed (How Fast Bolts Attack, 00 = Hard, 40 = Easy)
28
12
35
 Bolt Feed Rate (How many bolts attack at once, 00 = Easy, 09 = Hard)
00
05
36
 Flashing Bolt Initial Difficulty (How Often the Flashing Bolts "The Baiter" Appears, 00=Easy, 09=Hard)
00
05

Note: the Hyperball documentation incorrectly states the setting values for functions 32 and 35. Easy and Hard are reversed in the documentation. Also, functions 37 through 41 are not used.

1.1 Hyperball Shop Guide

Ed Cheung has an excellent Hyperball "improvement guide" located here.

1.2 Ball Collection System Images


1.3 Miscellaneous Notes and Improvements

The Hyperball shooter coil, normally 11 ohms of resistance.


The image at left shows the proper configuration for the shooter coil. Note that a washer has been added to the top "post" on the shooter coil. This helps raise the actuation arm up slightly to prevent binding on the screw heads.

Shimming either/both sides of the ball collection tray helps return balls to the auger.


Over time, the ball collection tray wears into the cabinet supports. Shimming them with the material of your choice can encourage the balls to return to the auger better.

The ball collection board must be BEHIND the black fascia board.


Playfield reinsertion is nearly impossible unless the ball collection tray is positioned properly. As shown at left, it must be behind the fascia board.


Return to Williams System 3 - 7 Games page.