Difference between revisions of "Medusa"

From PinWiki
Jump to navigation Jump to search
(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
Line 2: Line 2:
 
=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q54 || A5J3-11 || Advance Olympus 1 || 20 || Blu || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Advance Olympus 2 || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Advance Olympus 3 || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q05 || A5J2-16 || Collossus Bonus 30K || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Collossus Bonus 60K || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Collossus Bonus 90K || 10 || Red || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Collossus Bonus 120K || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q06 || A5J2-14 || Collossus Bonus 150K || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Collossus Special || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q09 || A5J1-14 || Gate Lane Left 2X || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Gate Lane Left 3X & Bonus Multiplier 2X || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Gate Lane Left 5X & Bonus Multiplier 3X || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Gate Lane Left 50K & 5X Bonus Multiplier || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Gate Lane Right 10K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Gate Lane Right 20K || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Gate Lane Right 30K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Gate Lane Right 40K || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Gate Lane Right 50K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Gate Lane Right Special || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Gate Lanes Left & Right, Arrow || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Last Ball Extended Play || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Medusa Bonus 1K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Medusa Bonus 2K || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q37 || A5J3-23 || Medusa Bonus 3K || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q60 || A5J3-3 || Medusa Bonus 4K || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || Medusa Bonus 5K || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Medusa Bonus 6K || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Medusa Bonus 7K || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Medusa Bonus 8K || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || Medusa Bonus 9K || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || Medusa Bonus 10K || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Medusa Bonus 20K || 30 || Yel || 2N5060
 +
|-
 +
| Q58 || A5J3-2 || Medusa Bonus 40K || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q41 || A5J3-20 || Medusa Bonus 60K || 78 || Orn-Blk || MCR-106
 +
|-
 +
| Q46 || A5J3-18 || Medusa Bonus 80K || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || Medusa Special || 60 || Brn || 2N5060
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Same Player Shoot Again (Playfield) || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q13 || A5J1-17 || Saucer 50K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Saucer 100K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Saucer 150K || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || Saucer 200K || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q24 || A5J1-5 || Saucer Bonus Arrow || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Saucer Extended Play Arrow || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q01 || A5J1-24 || Saucer Special || 50 || Wht || MCR-106
 +
|-
 +
| Q14 || A9J2-12 || Shooter Lane "Ready" || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q21 || A9J3-4 || Shooter Lane "Aim" || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q28 || A9J3-13 || Shooter Lane "Fire" || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q06 || A9J2-6 || Shooter Lane #1 R.O. Button & Gorgon B. || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q13 || A9J2-13 || Shooter Lane #2 R.O. Button & Gorgon B. || 40 || Grn || MCR-106
 +
|-
 +
| Q20 || A9J3-7 || Shooter Lane #3 R.O. Button & Gorgon B. || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q27 || A9J3-14 || Shooter Lane #4 R.O. Button & Gorgon B. || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q07 || A9J2-5 || Shooter Lane #5 R.O. Button & Gorgon B. || 60 || Brn || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || Target #1 Arrow || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Target #2 Arrow || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || Target #3 Arrow || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q38 || A5J3-25 || to Solenoid Expander || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q17 || A5J1-11 || Top "A" Arrow || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Top "B" Arrow || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q31 || A5J2-2 || Top Middle Back Target || 20 || Blu || 2N5060
 +
|-
 +
| Q01 || A9J2-7 || Top of Panel #1 (Left) || 10 || Red || MCR-106
 +
|-
 +
| Q08 || A9J2-14 || Top of Panel #2 || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q15 || A9J3-8 || Top of Panel #3 || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A9J3-15 || Top of Panel #4 || 14 || Red-Grn || MCR-106
 +
|-
 +
| Q02 || A9J2-4 || Top of Panel #5 || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q09 || A9J2-11 || Top of Panel #6 || 18 || Red-Blk || MCR-106
 +
|-
 +
| Q16 || A9J3-3 || Top of Panel #7 || 20 || Blu || MCR-106
 +
|-
 +
| Q23 || A9J3-12 || Top of Panel #8 || 21 || Blu-Red || MCR-106
 +
|-
 +
| Q03 || A9J2-8 || Top of Panel #9 || 51 || Wht-Red || MCR-106
 +
|-
 +
| Q10 || A9J2-15 || Top of Panel #10 || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q17 || A9J3-9 || Top of Panel #11 || 53 || Wht-Grn || MCR-106
 +
|-
 +
| Q24 || A9J3-16 || Top of Panel #12 || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q04 || A9J2-10 || Top of Panel #13 || 80 || Blk || MCR-106
 +
|-
 +
| Q11 || A9J2-18 || Top of Panel #14 || 57 || Wht-Orn || MCR-106
 +
|-
 +
| Q18 || A9J3-11 || Top of Panel #15 || 70 || Orn || MCR-106
 +
|-
 +
| Q25 || A9J3-18 || Top of Panel #16 || 72 || Orn-Blu || MCR-106
 +
|-
 +
| Q05 || A9J2-9 || Top of Panel #17 || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q12 || A9J2-17 || Top of Panel #18 || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q19 || A9J3-10 || Top of Panel #19 || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q26 || A9J3-17 || Top of Panel #20 || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q53 || A5J3-14 || Top of Panel #21 (Right) || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 ||  || 21 || Blu-Red || 2N5060
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Sol. Exp. Wire Color !! Solenoid Coil Type
 +
|-
 +
| 1 || Knocker || Momentary || 74 || Orn-Grn || A3J1-3, J2-4 || Q2 || (91) Gry-red || ATT-26-1200
 +
|-
 +
| 2 || 4-Bank Drop Target Reset || Momentary || 78 || Orn-Blk || A3J1-2, J2-9 || Q1 || (91) Gry-red || NO-26-1900
 +
|-
 +
| 3 || 7-Bank Drop Target Reset || Momentary || 71 || Orn-Red || A3J2-10 || Q5 || (91) Gry-red || NO-26-1900 (2)
 +
|-
 +
| 4 || Top Drop Target #2 || Momentary || 91 || Gry-Red || A3J2-11 || Q6 || (91) Gry-red || CV-31-2000
 +
|-
 +
| 5 || Top Drop Target #4 || Momentary || 81 || Blk-Red || A3J2-12 || Q7 || (91) Gry-red || CV-31-2000
 +
|-
 +
| 6 || Top Drop Target #6 || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 || (91) Gry-red || CV-31-2000
 +
|-
 +
| 7 || Shield of the Gods Post || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 ||  || AO-26-1200
 +
|-
 +
| 8 || Outhole || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (91) Gry-red || AT-26-1200
 +
|-
 +
| 9 || Bottom Left Thumper Bumper || Momentary || 80 || Blk || A3J5-12 || Q13 ||  || AT-26-1200
 +
|-
 +
| 10 || Bottom Right Thumper Bumper || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 ||  || AT-26-1200
 +
|-
 +
| 11 || Top Left Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9 || Q9 ||  || AT-26-1200
 +
|-
 +
| 12 || Top Right Thumper Bumper || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 ||  || AT-26-1200
 +
|-
 +
| 13 || Left Slingshot || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 ||  || AN-26-1200
 +
|-
 +
| 14 || Bottom Right Slingshot || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 ||  || AN-26-1200
 +
|-
 +
| 15 || Top Right Slingshot || Momentary || 18 || Red-Blk || A3J2-6, J3-7, J5-8 || Q16 ||  || AN-26-1200
 +
|-
 +
| 16 || Open Movable Flipper || Momentary || 74 || Orn-Grn || A3J1-3, J2-4 || Q2 || (67) Brn-Orn || GT-30-1300
 +
|-
 +
| 17 || Close Movable Flipper || Momentary || 78 || Orn-Blk || A3J1-2, J2-9 || Q1 || (67) Brn-Orn || NB-24-1500
 +
|-
 +
| 18 || Top Drop Target #1 || Momentary || 71 || Orn-Red || A3J2-10 || Q5 || (67) Brn-Orn || CV-31-2000
 +
|-
 +
| 19 || Top Drop Target #3 || Momentary || 91 || Gry-Red || A3J2-11 || Q6 || (67) Brn-Orn || CV-31-2000
 +
|-
 +
| 20 || Top Drop Target #5 || Momentary || 81 || Blk-Red || A3J2-12 || Q7 || (67) Brn-Orn || CV-31-2000
 +
|-
 +
| 21 || Top Drop Target #7 || Momentary || 85 || Blk-Wht || A3J2-5, J3-7 || Q3 || (67) Brn-Orn || CV-31-2000
 +
|-
 +
| 22 || Saucer || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (67) Brn-Orn || AT-27-1300
 +
|-
 +
| 23 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 ||  || FO-36-7000
 +
|-
 +
| 24 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 ||  || 48V Relay
 +
|-
 +
| 25 ||  || Continuous ||  ||  || A3J5-7 || Q17 ||  ||
 +
|-
 +
| 26 ||  || Continuous ||  ||  || A3J2-15, J3-9, J5-3 || Q18 ||  ||
 +
|}
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|-
 +
| Top Left Flipper || 60 (Brn) || 18 (Red-Blk) ||  || (to lower left flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Top Right Flipper || 60 (Brn) || 83 (Blk-Yel) ||  || (to lower right flipper) ||  || AQ-25-500/34-4500
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable sortable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
 +
|-
 +
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
 +
|-
 +
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 4-Bank Drop Target D (Bottom) || 9 Coin Chute III (Right) || 17 Cabinet Post Button || 25 Left & Right Lower Gate || 33 Spinner || 41 Movable Flipper End of Stroke
 +
|-
 +
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 4-Bank Drop Target C || 10 Coin Chute I (Left) || 18 10 Points Rebounds (3) || 26 Right Top Gate || 34 Top Right Slingshot || 42 7-Bank Drop Target #7 (Right)
 +
|-
 +
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 4-Bank Drop Target B || 11 Coin Chute II (Middle) || 19 Saucer || 27 Top Right Back Target || 35 Bottom Right Slingshot || 43 7-Bank Drop Target #6
 +
|-
 +
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 4-Bank Drop Target A (Top) || 12 Left Side Target (Top) || 20 Shooter Lane Rollover Button #1 || 28 Top Left Gate || 36 Left Slingshot || 44 7-Bank Drop Target #5
 +
|-
 +
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Not Used || 13 Left Side Target (Middle) || 21 Shooter Lane Rollover Button #2 || 29 Top Left Back Target || 37 Top Right Thumper Bumper || 45 7-Bank Drop Target #4
 +
|-
 +
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Left Side Target (Bottom) || 22 Shooter Lane Rollover Button #3 || 30 Top Middle Back Target || 38 Top Left Thumper Bumper || 46 7-Bank Drop Target #3
 +
|-
 +
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Not Used || 15 Tilt (3) || 23 Shooter Lane Rollover Button #4 || 31 Left & Right Outlane Rollover Button || 39 Lower Right Thumper Bumper || 47 7-Bank Drop Target #2
 +
|-
 +
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Shooter Lane Rollover Button #5 || 32 Left & Right Outlane || 40 Lower Left Thumper Bumper || 48 7-Bank Drop Target #1 (Left)
 +
|}

Revision as of 11:57, 29 December 2018

ExclamationPoint.jpg
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q54 A5J3-11 Advance Olympus 1 20 Blu MCR-106
Q49 A5J3-17 Advance Olympus 2 13 Red-Yel MCR-106
Q35 A5J1-3 Advance Olympus 3 45 Grn-Wht MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q05 A5J2-16 Collossus Bonus 30K 34 Yel-Grn 2N5060
Q18 A5J2-20 Collossus Bonus 60K 98 Gry-Blk 2N5060
Q30 A5J2-6 Collossus Bonus 90K 10 Red 2N5060
Q43 A5J2-7 Collossus Bonus 120K 91 Gry-Red 2N5060
Q06 A5J2-14 Collossus Bonus 150K 12 Red-Blu 2N5060
Q19 A5J2-15 Collossus Special 23 Blu-Yel 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q09 A5J1-14 Gate Lane Left 2X 67 Brn-Orn MCR-106
Q34 A5J1-2 Gate Lane Left 3X & Bonus Multiplier 2X 52 Wht-Blu MCR-106
Q48 A5J3-16 Gate Lane Left 5X & Bonus Multiplier 3X 25 Blu-Wht MCR-106
Q55 A5J3-9 Gate Lane Left 50K & 5X Bonus Multiplier 15 Red-Wht MCR-106
Q14 A5J1-18 Gate Lane Right 10K 58 Wht-Blk 2N5060
Q29 A5J1-1 Gate Lane Right 20K 41 Grn-Red 2N5060
Q36 A5J3-26 Gate Lane Right 30K 43 Grn-Yel 2N5060
Q57 A5J3-1 Gate Lane Right 40K 10 Red 2N5060
Q12 A5J1-19 Gate Lane Right 50K 60 Brn 2N5060
Q27 A5J1-9 Gate Lane Right Special 43 Grn-Yel 2N5060
Q08 A5J1-23 Gate Lanes Left & Right, Arrow 12 Red-Blu MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q42 A5J3-21 Last Ball Extended Play 64 Brn-Grn MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q10 A5J1-15 Medusa Bonus 1K 13 Red-Yel MCR-106
Q22 A5J1-10 Medusa Bonus 2K 23 Blu-Yel MCR-106
Q37 A5J3-23 Medusa Bonus 3K 98 Gry-Blk 2N5060
Q60 A5J3-3 Medusa Bonus 4K 81 Blk-Red 2N5060
Q11 A5J1-16 Medusa Bonus 5K 15 Red-Wht 2N5060
Q26 A5J1-7 Medusa Bonus 6K 34 Yel-Grn 2N5060
Q32 A5J3-27 Medusa Bonus 7K 40 Grn 2N5060
Q59 A5J3-4 Medusa Bonus 8K 14 Red-Grn 2N5060
Q04 A5J1-28 Medusa Bonus 9K 78 Orn-Blk 2N5060
Q25 A5J1-6 Medusa Bonus 10K 25 Blu-Wht 2N5060
Q20 A5J1-13 Medusa Bonus 20K 30 Yel 2N5060
Q58 A5J3-2 Medusa Bonus 40K 95 Gry-Wht 2N5060
Q41 A5J3-20 Medusa Bonus 60K 78 Orn-Blk MCR-106
Q46 A5J3-18 Medusa Bonus 80K 56 Wht-Brn 2N5060
Q45 A5J2-1 Medusa Special 60 Brn 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q13 A5J1-17 Saucer 50K 57 Wht-Orn 2N5060
Q28 A5J1-8 Saucer 100K 51 Wht-Red 2N5060
Q44 A5J3-19 Saucer 150K 67 Brn-Orn 2N5060
Q51 A5J3-15 Saucer 200K 53 Wht-Yel 2N5060
Q24 A5J1-5 Saucer Bonus Arrow 48 Grn-Blk MCR-106
Q56 A5J3-10 Saucer Extended Play Arrow 91 Gry-Red MCR-106
Q01 A5J1-24 Saucer Special 50 Wht MCR-106
Q14 A9J2-12 Shooter Lane "Ready" 62 Brn-Blu MCR-106
Q21 A9J3-4 Shooter Lane "Aim" 95 Gry-Wht MCR-106
Q28 A9J3-13 Shooter Lane "Fire" 96 Gry-Brn MCR-106
Q06 A9J2-6 Shooter Lane #1 R.O. Button & Gorgon B. 45 Grn-Wht MCR-106
Q13 A9J2-13 Shooter Lane #2 R.O. Button & Gorgon B. 40 Grn MCR-106
Q20 A9J3-7 Shooter Lane #3 R.O. Button & Gorgon B. 82 Blk-Blu MCR-106
Q27 A9J3-14 Shooter Lane #4 R.O. Button & Gorgon B. 27 Blu-Orn MCR-106
Q07 A9J2-5 Shooter Lane #5 R.O. Button & Gorgon B. 60 Brn MCR-106
Q07 A5J1-27 Target #1 Arrow 53 Wht-Yel 2N5060
Q21 A5J1-12 Target #2 Arrow 61 Brn-Red 2N5060
Q39 A5J3-24 Target #3 Arrow 72 Orn-Blu 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q38 A5J3-25 to Solenoid Expander 36 Yel-Brn 2N5060
Q17 A5J1-11 Top "A" Arrow 65 Brn-Wht MCR-106
Q02 A5J1-25 Top "B" Arrow 75 Orn-Wht MCR-106
Q31 A5J2-2 Top Middle Back Target 20 Blu 2N5060
Q01 A9J2-7 Top of Panel #1 (Left) 10 Red MCR-106
Q08 A9J2-14 Top of Panel #2 12 Red-Blu MCR-106
Q15 A9J3-8 Top of Panel #3 13 Red-Yel MCR-106
Q22 A9J3-15 Top of Panel #4 14 Red-Grn MCR-106
Q02 A9J2-4 Top of Panel #5 15 Red-Wht MCR-106
Q09 A9J2-11 Top of Panel #6 18 Red-Blk MCR-106
Q16 A9J3-3 Top of Panel #7 20 Blu MCR-106
Q23 A9J3-12 Top of Panel #8 21 Blu-Red MCR-106
Q03 A9J2-8 Top of Panel #9 51 Wht-Red MCR-106
Q10 A9J2-15 Top of Panel #10 52 Wht-Blu MCR-106
Q17 A9J3-9 Top of Panel #11 53 Wht-Grn MCR-106
Q24 A9J3-16 Top of Panel #12 56 Wht-Brn MCR-106
Q04 A9J2-10 Top of Panel #13 80 Blk MCR-106
Q11 A9J2-18 Top of Panel #14 57 Wht-Orn MCR-106
Q18 A9J3-11 Top of Panel #15 70 Orn MCR-106
Q25 A9J3-18 Top of Panel #16 72 Orn-Blu MCR-106
Q05 A9J2-9 Top of Panel #17 54 Wht-Grn MCR-106
Q12 A9J2-17 Top of Panel #18 43 Grn-Yel MCR-106
Q19 A9J3-10 Top of Panel #19 25 Blu-Wht MCR-106
Q26 A9J3-17 Top of Panel #20 23 Blu-Yel MCR-106
Q53 A5J3-14 Top of Panel #21 (Right) 84 Blk-Grn 2N5060
Q50 A5J3-12 21 Blu-Red 2N5060

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 Knocker Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 (91) Gry-red ATT-26-1200
2 4-Bank Drop Target Reset Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 (91) Gry-red NO-26-1900
3 7-Bank Drop Target Reset Momentary 71 Orn-Red A3J2-10 Q5 (91) Gry-red NO-26-1900 (2)
4 Top Drop Target #2 Momentary 91 Gry-Red A3J2-11 Q6 (91) Gry-red CV-31-2000
5 Top Drop Target #4 Momentary 81 Blk-Red A3J2-12 Q7 (91) Gry-red CV-31-2000
6 Top Drop Target #6 Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 (91) Gry-red CV-31-2000
7 Shield of the Gods Post Momentary 95 Gry-Wht A3J1-5 Q4 AO-26-1200
8 Outhole Momentary 85 Blk-Wht A3J5-10 Q8 (91) Gry-red AT-26-1200
9 Bottom Left Thumper Bumper Momentary 80 Blk A3J5-12 Q13 AT-26-1200
10 Bottom Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AT-26-1200
11 Top Left Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AT-26-1200
12 Top Right Thumper Bumper Momentary 74 Orn-Grn A3J5-15 Q10 AT-26-1200
13 Left Slingshot Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
14 Bottom Right Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
15 Top Right Slingshot Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AN-26-1200
16 Open Movable Flipper Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 (67) Brn-Orn GT-30-1300
17 Close Movable Flipper Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 (67) Brn-Orn NB-24-1500
18 Top Drop Target #1 Momentary 71 Orn-Red A3J2-10 Q5 (67) Brn-Orn CV-31-2000
19 Top Drop Target #3 Momentary 91 Gry-Red A3J2-11 Q6 (67) Brn-Orn CV-31-2000
20 Top Drop Target #5 Momentary 81 Blk-Red A3J2-12 Q7 (67) Brn-Orn CV-31-2000
21 Top Drop Target #7 Momentary 85 Blk-Wht A3J2-5, J3-7 Q3 (67) Brn-Orn CV-31-2000
22 Saucer Momentary 85 Blk-Wht A3J5-10 Q8 (67) Brn-Orn AT-27-1300
23 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
24 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
25 Continuous A3J5-7 Q17
26 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Top Left Flipper 60 (Brn) 18 (Red-Blk) (to lower left flipper) AQ-25-500/34-4500
Top Right Flipper 60 (Brn) 83 (Blk-Yel) (to lower right flipper) AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 4-Bank Drop Target D (Bottom) 9 Coin Chute III (Right) 17 Cabinet Post Button 25 Left & Right Lower Gate 33 Spinner 41 Movable Flipper End of Stroke
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 4-Bank Drop Target C 10 Coin Chute I (Left) 18 10 Points Rebounds (3) 26 Right Top Gate 34 Top Right Slingshot 42 7-Bank Drop Target #7 (Right)
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 4-Bank Drop Target B 11 Coin Chute II (Middle) 19 Saucer 27 Top Right Back Target 35 Bottom Right Slingshot 43 7-Bank Drop Target #6
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 4-Bank Drop Target A (Top) 12 Left Side Target (Top) 20 Shooter Lane Rollover Button #1 28 Top Left Gate 36 Left Slingshot 44 7-Bank Drop Target #5
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Not Used 13 Left Side Target (Middle) 21 Shooter Lane Rollover Button #2 29 Top Left Back Target 37 Top Right Thumper Bumper 45 7-Bank Drop Target #4
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Side Target (Bottom) 22 Shooter Lane Rollover Button #3 30 Top Middle Back Target 38 Top Left Thumper Bumper 46 7-Bank Drop Target #3
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Not Used 15 Tilt (3) 23 Shooter Lane Rollover Button #4 31 Left & Right Outlane Rollover Button 39 Lower Right Thumper Bumper 47 7-Bank Drop Target #2
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Shooter Lane Rollover Button #5 32 Left & Right Outlane 40 Lower Left Thumper Bumper 48 7-Bank Drop Target #1 (Left)