Beat the Clock

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1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q52 J13-13 2X 27 Blu-Wht B MCR-106
Q67 J13-5 3X 30 Yel B MCR-106
Q36 J13-3 5X 95 Gry-Wht B MCR-106
Q33 J11-15/J12-11 Add 06/SEC 98 Gry-Blk B 2N5060
Q57 J10-18 Bonus 05K 58 Wht-Blk A 2N5060
Q26 J10-4 Bonus 10K 41 Grn-Red A 2N5060
Q43 J10-11 Bonus 15K 43 Grn-Yel A 2N5060
Q58 J10-19 Bonus 20K 10 Red A 2N5060
Q27 J10-5 Bonus 25K 60 Brn A 2N5060
Q44 J10-12 Bonus 30K 34 Yel-Grn A 2N5060
Q59 J10-14 Bonus 35K 36 Yel-Brn A 2N5060
Q28 J10-6 Bonus 40K 21 Blu-Red A 2N5060
Q45 J10-10 Bonus 45K 57 Wht-Blu A 2N5060
Q60 J10-13 Bonus 50K 51 Wht-Red A 2N5060
Q29 J11-8 Bonus 100K 67 Brn-Orn A 2N5060
Q46 J11-16 Bonus 200K 53 Wht-Yel A 2N5060
Q47 J11-11/J12-6 Clock Running 13 Red-Yel A 2N5060
Q62 J11-4/J12-1 Clock Stopped 75 Orn-Wht A 2N5060
Q50 J11-7/J12-9 Collect Bonus 81 Blk-Red B 2N5060
Q24 J10-2 Credit 45 Grn-Wht A 2N5060
Q61 J11-6/J12-10 Double Score 12 Red-Blu A 2N5060
Q41 J10-8 Drop Targets 50K 62 Brn-Blu B 2N5060
Q56 J10-17 Drop Targets 100K 97 Gry-Orn B 2N5060
Q25 J10-3 Drop Targets 150K 95 Gry-Wht B 2N5060
Q42 J10-9 Drop Targets Special 35 Yel-Wht B 2N5060
Q25 J10-3 Game Over 95 Gry-Wht A 2N5060
Q56 J10-17 High Score to Date 97 Gry-Orn A 2N5060
Q65 J11-1/J12-4 Lane "A" 15 Red-Wht B MCR-106
Q34 J12-17/J13-1 Lane "B" 34 Yel-Grn B MCR-106
Q51 J12-15/J13-8 Lane "C" 40 Grn B MCR-106
Q66 J12-16/J13-6 Lane "D" 14 Red-Grn B MCR-106
Q49 J11-9/J12-8 Left Outlane 18 Red-Blk B 2N5060
Q67 J13-5 Left Return Lane 30 Yel A MCR-106
Q32 J11-14/J12-12 Left Start 73 Orn-Yel B 2N5060
Q55 J10-16 Match 71 Orn-Red A 2N5060
Q53 J13-12 Right Lane 2X 80 Blk B MCR-106
Q68 J13-10 Right Lane 3X 57 Wht-Orn B MCR-106
Q37 J13-4 Right Lane 5X 70 Orn B 2N5060
Q54 J13-11 Right Lane 40K 72 Orn-Blu B 2N5060
Q69 J13-7 Right Lane Special 54 Wht-Grn B 2N5060
Q64 J11-2/J12-3 Right Outlane 23 Blu-Yel B 2N5060
Q36 J13-3 Right Return Lane 95 Gry-Wht A MCR-106
Q63 J11-3/J12-2 Right Start 25 Blu-Wht B 2N5060
Q57 J10-18 Saucer 10K 58 Wht-Blk B 2N5060
Q26 J10-4 Saucer 20K 41 Grn-Red B 2N5060
Q43 J10-11 Saucer 30K 43 Grn-Yel B 2N5060
Q58 J10-19 Saucer 40K 10 Red B 2N5060
Q27 J10-5 Saucer 50K 60 Brn B 2N5060
Q44 J10-12 Saucer 100K 34 Yel-Grn B 2N5060
Q28 J10-6 Saucer 10/SEC 21 Blu-Red B 2N5060
Q59 J10-14 Saucer Special 36 Yel-Brn B 2N5060
Q23 J10-1 STOP "S" 91 Gry-Red B 2N5060
Q70 J10-7 STOP "T" 56 Wht-Brn B 2N5060
Q55 J10-16 STOP "O" 71 Orn-Red B 2N5060
Q24 J10-2 STOP "P" 45 Grn-Wht B 2N5060
Q42 J10-9 Tilt 35 Yel-Wht A 2N5060
Q61 J11-6/J12-10 Time #1 12 Red-Blu B 2N5060
Q30 J11-12/J12-14 Time #2 45 Orn-Yel B 2N5060
Q47 J11-11/J12-6 Time #3 13 Red-Yel B 2N5060
Q62 J11-4/J12-1 Time #4 95 Gry-Wht B 2N5060
Q31 J11-13/J12-13 Time 00 61 Brn-Red A 2N5060
Q48 J11-10/J12-7 Time 05 52 Wht-Blu A 2N5060
Q63 J11-3/J12-2 Time 10 25 Blu-Wht A 2N5060
Q32 J11-14/J12-12 Time 15 73 Orn-Yel A 2N5060
Q49 J11-9/J12-8 Time 20 18 Red-Blk A 2N5060
Q64 J11-2/J12-3 Time 25 23 Blu-Yel A 2N5060
Q33 J11-15/J12-11 Time 30 98 Gry-Blk A 2N5060
Q50 J11-7/J12-9 Time 35 81 Blk-Red A 2N5060
Q65 J11-1/J12-4 Time 40 15 Red-Wht A MCR-106
Q34 J12-17/J13-1 Time 45 34 Yel-Grn A MCR-106
Q51 J12-15/J13-8 Time 50 40 Grn A MCR-106
Q66 J12-16/J13-6 Time 55 14 Red-Grn A MCR-106
Q35 J13-2 Time 60 78 Orn-Blk A MCR-106
Q52 J13-13 Time 120 27 Blu-Wht A MCR-106
Q53 J13-12 TIMER "T" 80 Blk A MCR-106
Q68 J13-10 TIMER "I" 57 Wht-Orn A MCR-106
Q37 J13-4 TIMER "M" 70 Orn A 2N5060
Q54 J13-11 TIMER "E" 72 Orn-Blu A 2N5060
Q69 J13-7 TIMER "R" 54 Wht-Grn A 2N5060
Q30 J11-12/J12-14 Triple Score 45 Grn-Wht A 2N5060
Q23 J10-1 91 A 2N5060
Q41 J10-8 62 A 2N5060
Q70 J10-7 56 A 2N5060
Q29 J11-8 67 B 2N5060
Q31 J11-13/J12-13 61 B 2N5060
Q35 J13-2 78 B MCR-106
Q45 J10-10 57 B 2N5060
Q46 J11-16 53 B 2N5060
Q48 J11-10/J12-7 52 B 2N5060
Q60 J10-13 51 B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Saucer Momentary 29 Blu-Gry J9-1 Q18 AO-27-1300
2 Middle (or Right) Saucer Momentary 87 Blk-Orn J9-2 Q19 AO-27-1300
3 Left Thumper Bumper Momentary 75 Orn-Wht J6-3 Q13 AN-26-1200
4 Right Thumper Bumper Momentary 74 Orn-Grn J6-1, J8-5 Q11 AN-26-1200
5 Middle Thumper Bumper Momentary 87 Blk-Orn J6-2, J8-4 Q12 AN-26-1200
6 Single Drop Target Reset Momentary 75 Orn-Wht J9-3 Q20 AO-27-1200
7 1-6 Drop Target Reset Momentary 74 Orn-Grn J9-4 Q21 N-26-1900
8 Left Slingshot Momentary 81 Blk-Red J8-7, J7-1 Q16 AN-26-1200
9 Right Slingshot Momentary 96 Gry-Brn J6-4 Q14 AN-26-1200
10 Outhole Momentary 26 Blu-Brn J9-8 Q39 AN-26-1200
11 Knocker Momentary 45 Grn-Wht J7-2, J8-2, J9-11 Q40 AR-26-1200
12 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
13 Bright Lite 1 Momentary 82 Blk-Blu J8-6 Q15 #912 (3 in series)
14 Bright Lite 2 Momentary 32 Yel-Red J6-5 Q17 #912 (3 in series)
Not Used Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 --
Not Used Momentary 311 Yel-Vio J6-7, J7-4 Q10 --
Not Used Momentary 56 Wht-Brn J9-6 Q22 --
Not Used Momentary 57 Wht-Orn J9-7 Q38 --
Not Used Continuous 511 Wht-Vio J9-9 Q9 --
Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 60 Brn 90 Gry J6-9 AQ-25-500/34-4500
Right Flipper 60 Brn 98 Gry-Blk J6-8 AQ-25-500/34-4500
Upper Right Flipper 60 Brn 95 Gry-Wht (to lower right flipper) AQ-25-500/34-4500

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- J4-15 Wht-Red (51) J4-14 Orn (70) J4-13 Gry-Yel (93) J4-12 Wht-Yel (53) J4-11 Wht-Red (51) J4-1 Wht-Vio (511)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used) (not used)
Return 0 CJ4-10 Wht-Grn (54) CJ3-10 Red-Wht (15) 1 Drop Target 1 9 Coin Chute III (Right) 17 "T" (timer) 25 Right Thumper Bumper 33 "S" (stop) 41 Not Used
Return 1 CJ4-9 Brn-Yel (63) CJ3-9 Brn-Wht (65) 2 Drop Target 2 10 Coin Chute I (Left) 18 "I" (timer) 26 Middle Thumper Bumper 34 "T" (stop) 42 Not Used
Return 2 CJ4-8 Wht-Orn (57) CJ3-8 Blu (20) 3 Drop Target 3 11 Coin Chute II (Middle) 19 "M" (timer) 27 Left Thumper Bumper 35 "O" (stop) 43 Not Used
Return 3 CJ4-7 Orn-Blk (78) CJ3-7 Blu-Red (21) 4 Drop Target 4 12 Lane Change 20 "E" (timer) 28 Right Slingshot 36 "P" (stop) 44 Not Used
Return 4 CJ4-6 Brn (60) CJ3-6 (not used) 5 Drop Target 5 13 Left Return Lane 21 "R" (timer) 29 Left Slingshot 37 Lane A 45 Single Drop Target
Return 5 CJ4-4 Wht-Brn (56) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Not Used 30 Right Start 38 Lane B 46 Left Saucer
Return 6 CJ4-3 Brn-Wht (65) CJ3-4 Blk-Orn (87) 7 Drop Target 6 15 Tilt 23 Left Outlane 31 Left Start 39 Lane C 47 Middle Saucer
Return 7 CJ4-2 Wht-Blu (52) CJ3-2 (not used) 8 Outhole 16 Right Return Lane 24 Right Outlane 32 Right Rollover Button 40 Lane C 48 Not Used