Heavy Metal Meltdown

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1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q31 J11-13/J12-13 25K Target Left 73 Orn-Yel A 2N5060
Q48 J11-10/J12-7 25K Target Right 68 Brn-Blk A 2N5060
Q23 J10-1 Bonus 1K 12 Red-Blu B 2N5060
Q70 J10-7 Bonus 2K 24 Blu-Grn B 2N5060
Q55 J10-16 Bonus 4K 38 Yel-Blk B 2N5060
Q24 J10-2 Bonus 8K 13 Red-Yel B 2N5060
Q41 J10-8 Bonus 16K 25 Blu-Wht B 2N5060
Q56 J10-17 Bonus 32K 41 Grn-Red B 2N5060
Q25 J10-3 Bonus 64K 14 Red-Grn B 2N5060
Q42 J10-9 Bonus 128K 26 Blu-Brn B 2N5060
Q25 J10-3 Bonus Held 14 Red-Grn A 2N5060
Q57 J10-18 Bonus Multiplier 2X 43 Grn-Yel A 2N5060
Q26 J10-4 Bonus Multiplier 3X 15 Red-Wht A 2N5060
Q43 J10-11 Bonus Multiplier 4X 31 Yel-Red A 2N5060
Q58 J10-19 Bonus Multiplier 5X 45 Grn-Wht A 2N5060
Q27 J10-5 Bonus Multiplier 6X 18 Red-Blk A 2N5060
Q30 J11-12/J12-14 Booster 1 Bottom 72 Orn-Blu A 2N5060
Q47 J11-11/J12-6 Booster 2 Middle 71 Orn-Red A 2N5060
Q62 J11-4/J12-1 Booster 3 Top 61 Brn-Red A 2N5060
Q34 J12-17/J13-1 Bright, Atom Smasher 81 Blk-Red C MCR-106
Q67 J13-5 Bright, Back Left 86 Blk-Brn C MCR-106
Q67 J13-5 Bright, Bumpers 86 Blk-Brn D MCR-106
Q36 J13-3 Bright, Drum Heavy 84 Blk-Grn D MCR-106
Q35 J13-2 Bright, Drum Metal 83 Blk-Yel D MCR-106
Q52 J13-13 Bright, Level 1 97 Gry-Orn D MCR-106
Q51 J12-15/J13-8 Bright, Level 2 93 Gry-Yel C MCR-106
Q66 J12-16/J13-6 Bright, Level 3 87 Blk-Orn C MCR-106
Q36 J13-3 Bright, Level 4 84 Blk-Grn C MCR-106
Q65 J11-1/J12-4 Bright, Meltdown 1 48 Grn-Blk D MCR-106
Q34 J12-17/J13-1 Bright, Meltdown 2 81 Blk-Red D MCR-106
Q51 J12-15/J13-8 Bright, Meltdown 3 93 Gry-Yel D MCR-106
Q66 J12-16/J13-6 Bright, Meltdown 4 87 Blk-Orn D MCR-106
Q65 J11-1/J12-4 Bright, Target Back Right 48 Grn-Blk C MCR-106
Q35 J13-2 Bright, Top 25K 83 Blk-Yel C MCR-106
Q52 J13-13 Bright, Top 50K 97 Gry-Orn C MCR-106
Q45 J10-10 Bumper Left 28 Blu-Blk B 2N5060
Q60 J10-13 Bumper Middle 36 Yel-Brn B 2N5060
Q29 J11-8 Bumper Right 64 Brn-Grn B 2N5060
Q63 J11-3/J12-2 Collect Bonus Left 59 Wht-Gry A 2N5060
Q32 J11-14/J12-12 Collect Bonus Right 74 Orn-Grn A 2N5060
Q33 J11-15/J12-11 Extra Ball 75 Orn-Wht B 2N5060
Q53 J13-12 Heavy "H" 96 Gry-Brn A MCR-106
Q68 J13-10 Heavy "E" 94 Gry-Grn A MCR-106
Q37 J13-4 Heavy "A" 85 Blk-Wht A 2N5060
Q54 J13-11 Heavy "V" 95 Gry-Wht A 2N5060
Q69 J13-7 Heavy "Y" 91 Gry-Red A 2N5060
Q30 J11-12/J12-14 Jam "J" 72 Orn-Blu B 2N5060
Q47 J11-11/J12-6 Jam "A" 71 Orn-Red B 2N5060
Q62 J11-4/J12-1 Jam "M" 61 Brn-Red B 2N5060
Q31 J11-13/J12-13 Level 1 73 Orn-Yel B 2N5060
Q48 J11-10/J12-7 Level 2 68 Brn-Blk B 2N5060
Q63 J11-3/J12-2 Level 3 59 Wht-Gry B 2N5060
Q32 J11-14/J12-12 Level 4 74 Orn-Grn B 2N5060
Q49 J11-9/J12-8 Level 5 67 Brn-Orn B 2N5060
Q28 J10-6 Meltdown 21 Blu-Red B 2N5060
Q53 J13-12 Metal "M" 96 Gry-Brn B MCR-106
Q68 J13-10 Metal "E" 94 Gry-Grn B MCR-106
Q37 J13-4 Metal "T" 85 Blk-Wht B 2N5060
Q54 J13-11 Metal "A" 95 Gry-Wht B 2N5060
Q69 J13-7 Metal "L" 91 Gry-Red B 2N5060
Q23 J10-1 Outlane Left 12 Red-Blu A 2N5060
Q70 J10-7 Outlane Right 24 Blu-Grn A 2N5060
Q44 J10-12 Power Amp 1 Bottom 32 Yel-Blu A 2N5060
Q59 J10-14 Power Amp 2 Middle 37 Yel-Orn A 2N5060
Q28 J10-6 Power Amp 3 Top 21 Blu-Red A 2N5060
Q64 J11-2/J12-3 Qualify Hold Bonus 58 Wht-Blk B 2N5060
Q59 J10-14 Ramp 100K 37 Yel-Orn B 2N5060
Q55 J10-16 Return Left 38 Yel-Blk A 2N5060
Q24 J10-2 Return Right 13 Red-Yel A 2N5060
Q42 J10-9 Rock Again 26 Blu-Brn A 2N5060
Q41 J10-8 Rollover Left 25 Blu-Wht A 2N5060
Q56 J10-17 Rollover Right 41 Grn-Red A 2N5060
Q57 J10-18 Snare Drum 1 Left 43 Grn-Yel B 2N5060
Q26 J10-4 Snare Drum 2 Middle 15 Red-Wht B 2N5060
Q43 J10-11 Snare Drum 3 Right 31 Yel-Red B 2N5060
Q50 J11-7/J12-9 Special 63 Brn-Yel B 2N5060
Q33 J11-15/J12-11 Top Box Left 75 Orn-Wht A 2N5060
Q50 J11-7/J12-9 Top Box Middle 63 Brn-Yel A 2N5060
Q61 J11-6/J12-10 Top Box Right 62 Brn-Blu B 2N5060
Q49 J11-9/J12-8 Top Lane 25K 67 Brn-Orn A 2N5060
Q64 J11-2/J12-3 Top Lane 50K 58 Wht-Blk A 2N5060
Q45 J10-10 Value 2X 28 Blu-Blk A 2N5060
Q60 J10-13 Value 3X 36 Yel-Brn A 2N5060
Q29 J11-8 Value 4X 64 Brn-Grn A 2N5060
Q46 J11-16 Value 5X 78 Orn-Blk A 2N5060
Q61 J11-6/J12-10 Value 10X 62 Brn-Blu A 2N5060
Q27 J10-5 18 Red-Blk B 2N5060
Q44 J10-12 32 Yel-Blu B 2N5060
Q46 J11-16 78 Orn-Blk B 2N5060
Q58 J10-19 45 Grn-Wht B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Bumper Momentary 31 Yel-Red J6-1, J8-5 Q11 AN-26-1200
2 Middle Thumper Bumper Momentary 32 Yel-Blu J6-2, J8-4 Q12 AN-26-1200
3 Right Thumper Bumper Momentary 34 Yel-Grn J6-3 Q13 AN-26-1200
4 Left Slingshot Momentary 35 Yel-Wht J6-4 Q14 AO-26-1200
5 Right Slingshot Momentary 27 Blu-Orn J8-7, J7-1 Q16 AO-26-1200
6 Left Saucer Momentary 25 Blu-Wht J8-6 Q15 A-29-2100
7 Right Saucer Momentary 36 Yel-Brn J6-5 Q17 A-29-2100
8 Not Used Momentary 51 Wht-Red J9-1 Q18 --
9 Not Used Momentary 52 Wht-Blu J9-2 Q19 --
10 Pin Up Momentary 53 Wht-Yel J9-3 Q20 G-31-1800
11 Pin Down Momentary 54 Wht-Grn J9-4 Q21 AN-26-1200
12 Ball Eject Momentary 56 Wht-Brn J9-6 Q22 AO-27-1300
13 (German games) Momentary 57 Wht-Orn J9-7 Q38 --
14 Outhole Momentary 58 Wht-Blk J9-8 Q39 AN-26-1200
15 Knocker Momentary 59 Wht-Gry J7-2, J8-2, J9-11 Q40 AO-26-1200
16 Back Box Light Continuous 511 Wht-Vio J9-9 Q9 Solid State Relay Bd.
17 Top Box Lights Momentary 311 Yel-Vio J6-7, J7-4 Q10 Solid State Relay Bd.
18 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
19 G.I. Lights Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 Aux. Coil Driver Bd.
Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 60 Brn 90 Gry J6-8 A-24-570/34-3600
Right Flipper 60 Brn 95 Gry-Wht J6-9 A-24-570/34-3600

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- J4-15 Wht-Red (51) J4-14 Wht-Blu (52) J4-13 Wht-Yel (53) J4-12 Wht-Grn (54) J4-11 Wht-Brn (56) J4-1 Wht-Vio (511)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Red (10) CJ3-10 Red-Wht (15) 1 Left Saucer 9 Coin Chute III (Right) 17 Left Thumper Bumper 25 Left Outlane 33 Center Target 41 Not Used
Return 1 CJ4-9 Blu (20) CJ3-9 Brn-Wht (65) 2 Right Saucer 10 Coin Chute I (Left) 18 Middle Thumper Bumper 26 Right Outlane 34 Metal Target 42 Not Used
Return 2 CJ4-8 Yel (30) CJ3-8 Blu (20) 3 Load Chamber 11 Coin Chute II (Middle) 19 Right Thumper Bumper 27 Top 25K Lane 35 Heavy Target 43 Not Used
Return 3 CJ4-7 Grn (40) CJ3-7 Blu-Red (21) 4 Eject Chamber 12 Left Return Lane 20 Left Slingshot 28 Top 50K Lane 36 Ball Trough #1 (Left) 44 Not Used
Return 4 CJ4-6 Wht (50) CJ3-6 Gry-Orn (97) 5 Left Cabinet Button 13 Right Return Lane 21 Right Slingshot 29 Left Rollover 37 Ball Trough #2 45 Not Used
Return 5 CJ4-4 Brn (60) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Top Lane J 30 Right Rollover 38 Ball Trough #3 46 Not Used
Return 6 CJ4-3 Orn (70) CJ3-4 Blu-Orn (27) 7 Right Cabinet Button 15 Tilt 23 Top Lane A 31 Left 25K Target 39 Ball Trough #4 47 Not Used
Return 7 CJ4-2 Blk (80) CJ3-2 (not used) 8 Outhole 16 Not Used 24 Top Lane M 32 Right 25K Target 40 Ball Trough #5 (Right) 48 Not Used