Difference between revisions of "Black Knight"

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(Created page with "{{WIP}} {| class="wikitable" |- !Manufacturer !! System !! Year !! Model !! Produced |- |Williams ||System 7 ||Feb 1980 ||align="center"|500 ||align="center"|13,075 |} IPDB.o...")
 
 
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IPDB.org page for [http://www.ipdb.org/machine.cgi?id=310 Black Knight]
 
IPDB.org page for [http://www.ipdb.org/machine.cgi?id=310 Black Knight]
  
Notable Features: Sound (Type 2) and Speech / First System 7 game, early models still used the System 6 transformer in the backbox / First Williams two-level (or two-tiered) game / 4 x Timed Drop target 3-banks  
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Notable Features: Sound (Type 2) and Speech / First System 7 game, early models still used the System 6 transformer in the backbox / First Williams two-level (or two-tiered) game / 4 x Timed Drop target 3-banks / Bonus Ball with unlimited ball saver / Introduced Magna-Save
  
Other Special Features:
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* 'Bonus Ball' was awarded to the highest scoring player at the end of multi-player games, usually 30 seconds with an unlimited 'shoot again' during that time.
* A 'Bonus Ball' was awarded to the highest scoring player at the end of multi-player games, usually 30 seconds with unlimited 'shoot again' during that time.
 
  
* Introduced 'Magna-Save',  a player controlled electromagnet that could capture the ball and prevent it from going down the outlanes.  Extra buttons and relays controlled the Magna-Saves, once used they needed to be earned .  
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* 'Magna-Save',  a player controlled electromagnet that could capture the ball and prevent it from going down the outlanes.  Extra buttons and relays controlled the Magna-Saves, once used they needed to be earned .  
  
 
[[Black Knight Playing Tips and Rule Sheet]]
 
[[Black Knight Playing Tips and Rule Sheet]]
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[[Black Knight Shop Guide]]
 
[[Black Knight Shop Guide]]
 
== System 4-6 Specific Issues ==
 
 
See [[Williams_System_3_-_7#Problems_and_Fixes]]
 
  
 
== Game-Specific Issues ==
 
== Game-Specific Issues ==
  
Click on the links to learn about the more complex problems that this era of games faces.
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Early Black Knight machines used a System 6 power supply with an external relay for the GI lighting and had the Transformer mounted in the back box. Later production games use a System 7 power supply with the relay on the power supply board and moved the transformer to the bottom of the cabinet.  
  
<BR><BR>
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Some later Black Knight were marked Limited Edition. Those games used micro switches for the ball trough and ball lock. Some of the Limited Edition games used starburst inserts.
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Return to [[Williams_System_3_-_7#Games]] page.
 

Latest revision as of 11:21, 4 July 2023

Manufacturer System Year Model Produced
Williams System 7 Feb 1980 500 13,075

IPDB.org page for Black Knight

Notable Features: Sound (Type 2) and Speech / First System 7 game, early models still used the System 6 transformer in the backbox / First Williams two-level (or two-tiered) game / 4 x Timed Drop target 3-banks / Bonus Ball with unlimited ball saver / Introduced Magna-Save

  • 'Bonus Ball' was awarded to the highest scoring player at the end of multi-player games, usually 30 seconds with an unlimited 'shoot again' during that time.
  • 'Magna-Save', a player controlled electromagnet that could capture the ball and prevent it from going down the outlanes. Extra buttons and relays controlled the Magna-Saves, once used they needed to be earned .

Black Knight Playing Tips and Rule Sheet

Check out Hans' excellent Black Knight page

Black Knight Shop Guide

Game-Specific Issues

Early Black Knight machines used a System 6 power supply with an external relay for the GI lighting and had the Transformer mounted in the back box. Later production games use a System 7 power supply with the relay on the power supply board and moved the transformer to the bottom of the cabinet.

Some later Black Knight were marked Limited Edition. Those games used micro switches for the ball trough and ball lock. Some of the Limited Edition games used starburst inserts.