Big Game

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1 Introduction

Date Of Manufacture: March, 1980
Production: 2,713 units (confirmed)
Theme: Hunting - Safari
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), Star rollovers (5), 3-bank drop targets (3), Spinning targets (2), Standup targets (2), Kick-out hole (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7.5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q41 A5J3-20 BIGGAME "B" Wht-Orn MCR-106
Q17 A5J1-11 BIGGAME "I" Blk-Orn MCR-106
Q02 A5J1-25 BIGGAME "G" (1st) Pur-Blk MCR-106
Q56 A5J3-10 BIGGAME "G" (2nd) Gry-Blk MCR-106
Q42 A5J3-21 BIGGAME "A" Blk-Grn MCR-106
Q24 A5J1-5 BIGGAME "M" Blu-Orn MCR-106
Q01 A5J1-24 BIGGAME "E" Brn-Blu MCR-106
Q12 A5J1-19 Bonus Multiplier 2X Gry-Grn 2N5060
Q27 A5J1-9 Bonus Multiplier 3X Gry 2N5060
Q57 A5J3-1 Bonus, Extra (5K/Line) Grn-Red 2N5060
Q38 A5J3-25 Bonus, Reserve Red-Yel 2N5060
Q48 A5J3-16 Card "X" & Left Spinner 2,000 Red-Blk MCR-106
Q50 A5J3-12 Card "X" - 1 Grn-Red 2N5060
Q13 A5J1-17 Card "X" - 2 Pur 2N5060
Q28 A5J1-8 Card "X" - 3 Grn-Blk 2N5060
Q44 A5J3-19 Card "X" - 4 Blk-Red 2N5060
Q51 A5J3-15 Card "X" - 5 Wht-Blu 2N5060
Q08 A5J1-23 Card "X" - 6 Blu-Wht MCR-106
Q35 A5J1-3 Card "X" - 7 Red-Grn MCR-106
Q49 A5J3-17 Card "X" - 8 Yel-Blu MCR-106
Q54 A5J3-11 Card "X" - 9 Wht MCR-106
Q34 A5J1-2 Card "Y" Pur-Wht MCR-106
Q20 A5J1-13 Card "Y" - 1 Wht-Blu 2N5060
Q25 A5J1-6 Card "Y" - 2 Brn-Red 2N5060
Q58 A5J3-2 Card "Y" - 3 Yel-Blk 2N5060
Q59 A5J3-4 Card "Y" - 4 Red-Wht 2N5060
Q11 A5J1-16 Card "Y" - 5 Blk 2N5060
Q26 A5J1-7 Card "Y" - 6 Yel-Grn 2N5060
Q04 A5J1-28 Card "Y" - 7 Blk-Wht 2N5060
Q60 A5J3-3 Card "Y" - 8 Grn 2N5060
Q32 A5J3-27 Card "Y" - 9 Orn-Wht 2N5060
Q09 A5J1-14 Card "Z" & Right Side Lane 2,000 Gry-Orn MCR-106
Q07 A5J2-13 Card "Z" - 1 Gry-Grn 2N5060
Q23 A5J2-8 Card "Z" - 2 Pur-Blu MCR-106
Q40 A5J2-8 Card "Z" - 3 Gry MCR-106
Q46 A5J3-18 Card "Z" - 4 Red-Blu 2N5060
Q21 A5J2-12 Card "Z" - 5 Wht-Yel 2N5060
Q39 A5J2-4 Card "Z" - 6 Pur-Blk 2N5060
Q03 A5J2-21 Card "Z" - 7 Gry-Red MCR-106
Q53 A5J2-3 Card "Z" - 8 Blk-Wht 2N5060
Q52 A5J2-5 Card "Z" - 9 Blk-Yel 2N5060
Q43 A5J2-7 Extra Ball (Left Side Lane) Blu-Wht 2N5060
Q37 A5J3-23 Extra Ball (Right Outlane) Wht-Gry 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q36 A5J3-26 Left Drop Targets 25,000 Blk 2N5060
Q14 A5J1-18 Lower Right Drop Targets 25,000 Brn-Blk 2N5060
Q45 A5J2-1 Match Gry-Yel 2N5060
Q18 A5J2-20 Right Spinner 1,000 Orn-Grn 2N5060
Q15 A5J2-23 Shoot Again Gry-Red MCR-106
Q22 A5J1-10 Special (Left Outlane) Gry-Blu MCR-106
Q30 A5J2-6 Special (Left Side Lane) Yel 2N5060
Q55 A5J3-9 Stand-Up Targets 5,000 Wht-Red MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q10 A5J1-15 Top Lane "I" 5,000 Gry-Yel MCR-106
Q29 A5J1-1 Top Right Drop Targets 25,000 Blu-Red 2N5060
Q05 A5J2-16 2N5060
Q06 A5J2-14 2N5060
Q19 A5J2-15 2N5060
Q31 A5J2-2 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Lower Left Thumper Momentary Wht-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Top Thumper Momentary Grn-Red A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Blk-Yel A3J2-5, J3-4 Q3 N-26-1200
4 Left Drop Target Reset Momentary Brn-Yel A3J1-5 Q4 B-27-2300
5 Lower Right Thumper Momentary Yel-Blu A3J2-10 Q5 J-26-1200
6 Left Slingshot Momentary Blk-Blu A3J2-11 Q6 J-27-1500
7 Right Slingshot Momentary Orn-Wht A3J2-12 Q7 J-27-1500
8 Top Right Drop Target Reset Momentary Blk-Yel A3J5-10 Q8 B-27-2300
9 Outhole Momentary Orn-Red A3J5-9 Q9 J-26-1000
10 Momentary A3J5-15 Q10
11 Momentary A3J5-14 Q11
12 Momentary A3J5-13 Q12
13 Lower Right Drop Target Reset Momentary Orn-Blk A3J5-12 Q13 B-27-2300
14 Saucer Momentary Blk A3J5-11 Q14 J-28-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary A3J5-8, J2-6, J3-7, Q16
17 G.I. Relay Continuous ? A3J5-7 Q17 48V Relay
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Upper Left Flipper Blu-Wht -- via Lower Left EOS J-25-500/34-5050
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500
Upper Right Flipper Blu-Wht -- via Lower Right EOS J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Center) 9 Top Thumper 17 Top Lane "B" 25 Rollover Button (Center) 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Left) 10 Lower Left Thumper 18 Top Lane "I" 26 Rollover Button Spinner Lane 34 Saucer
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Lower Right Thumper 19 Top Lane "G" 27 Left Side Lane 35 Right Outlane
Return I-3 A4J2-11 Wht-Blk 4 Spin Target (Left) 12 Left Slingshot 20 Stand-Up Target "A" 28 Right Return Lane "E" 36 Left Outlane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target (Right) 13 Right Slingshot 21 Top 3-Bank Drop Target (Right) 29 Left Return Lane "M" 37 Top Two 10 Points Rebounds
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Top Left Drop Target "3" 22 Top Right Drop Target "6" 30 Lower Right Drop Target "9" 38 Right Side Rollover Button (Top)
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Top Left Drop Target "2" 23 Top Right Drop Target "5" 31 Lower Right Drop Target "8" 39 Right Side Rollover Button (Middle)
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Top Left Drop Target "1" 24 Top Right Drop Target "4" 32 Lower Right Drop Target "7" 40 Right Side Rollover Button (Lower)

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