Black Pyramid

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1 Introduction

Date Of Manufacture: July, 1984
Production: 2,500 units (confirmed)
Theme: Adventure - Supernatural
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 3-in-line drop targets, Kick-out hole (1), Standup targets (4), Star rollovers (2), Swinging target (1), Right outlane detour gate.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A9 Auxiliary Lamp Driver Module: AS-2518-43

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q24 A5J1-5 200,000 "2" 48 Grn-Blk MCR-106
Q42 A5J3-21 200,000 "0" (first 0) 64 Brn-Grn MCR-106
Q56 A5J3-10 200,000 "0" (second 0) 68 Brn-Blk MCR-106
Q02 A5J1-25 200,000 "0" (third 0) 75 Orn-Wht MCR-106
Q17 A5J1-11 200,000 "0" (fouth 0) 65 Brn-Wht MCR-106
Q41 A5J3-20 200,000 "0" (last 0) 78 Orn-Blk MCR-106
Q18 A5J2-20 200,000 Arrow "2" 98 Gry-Blk 2N5060
Q30 A5J2-6 200,000 Arrow "0" (first 0) 85 Blk-Wht 2N5060
Q43 A5J2-7 200,000 Arrow "0" (second 0) 91 Gry-Red 2N5060
Q06 A5J2-14 200,000 Arrow "0" (third 0) 12 Red-Blu 2N5060
Q19 A5J2-15 200,000 Arrow "0" (fourth 0) 23 Blu-Yel 2N5060
Q31 A5J2-2 200,000 Arrow "0" (last 0) -- Pink 2N5060
Q01 A5J1-24 25,000 (Left Star) 50 Wht MCR-106
Q46 A5J3-18 25,000 (Right Star) 56 Wht-Brn 2N5060
Q05 A5J2-16 25,000 Star (Left Arrow) 34 Yel-Grn 2N5060
Q45 A5J2-1 25,000 Star (Right Arrow) 60 Brn 2N5060
Q29 A5J1-1 2X Bonus Multiplier 41 Grn-Red 2N5060
Q36 A5J3-26 3X Bonus Multiplier 43 Grn-Yel 2N5060
Q57 A5J3-1 5X Bonus Multiplier 10 Red 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q10 A5J1-15 Black Bonus "B" 13 Red-Yel MCR-106
Q22 A5J1-10 Black Bonus "L" 32 Yel-Blu MCR-106
Q37 A5J3-23 Black Bonus "A" 98 Gry-Blk 2N5060
Q60 A5J3-3 Black Bonus "C" 81 Blk-Red 2N5060
Q11 A5J1-16 Black Bonus "K" 15 Red-Wht 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q40 A5J3-22 Gate Open Arrow 23 Blu-Yel MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q07 A9J2-11 In-Line Targets 50,000 15 Red-Wht MCR-106
Q55 A5J3-9 In-Line Targets "D" Arrow 15 Red-Wht MCR-106
Q09 A9J2-17 Left Lane "Black" Arrow 96 Gry-Brn MCR-106
Q07 A5J1-27 Left Lane 20,000 53 Wht-Yel 2N5060
Q21 A5J1-12 Left Lane 30,000 61 Brn-Red 2N5060
Q39 A5J3-24 Left Lane 40,000 72 Orn-Blu 2N5060
Q53 A5J3-14 Left Lane 50,000 84 Blk-Grn 2N5060
Q10 A9J2-20 Left Lane 200,000 Arrow 95 Gry-Wht MCR-106
Q38 A5J3-25 Left Lane Extra Ball 36 Yel-Brn 2N5060
Q50 A5J3-12 Left Lane Special 21 Blu-Red 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q14 A5J1-18 Motor Control (via Sol. Expander) 58 Wht-Blk 2N5060
Q26 A5J1-7 Pyramid Bonus "P" 34 Yel-Grn 2N5060
Q32 A5J3-27 Pyramid Bonus "Y" 40 Grn 2N5060
Q59 A5J3-4 Pyramid Bonus "R" 14 Red-Grn 2N5060
Q04 A5J1-28 Pyramid Bonus "A" 78 Orn-Blk 2N5060
Q25 A5J1-6 Pyramid Bonus "M" 94 Gry-Grn 2N5060
Q20 A5J1-13 Pyramid Bonus "I" 30 Yel 2N5060
Q58 A5J3-2 Pyramid Bonus "D" 95 Gry-Wht 2N5060
Q05 A9J2-6 Pyramid Bonus 60,000 45 Grn-Wht MCR-106
Q02 A9J2-2 Pyramid Bonus 120,000 40 Grn MCR-106
Q11 A9J2-19 Pyramid Special 82 Blk-Blu MCR-106
Q48 A5J3-16 Return Lane "I" 25 Blu-Wht MCR-106
Q34 A5J1-2 Return Lane "M" 52 Wht-Blu MCR-106
Q01 A9J2-1 Right Lane "Black" Arrow 43 Grn-Yel MCR-106
Q12 A9J2-18 Right Lane "Pyramid" Arrow 25 Blu-Wht MCR-106
Q13 A5J1-17 Saucer Arrow "B" 57 Wht-Orn 2N5060
Q28 A5J1-8 Saucer Arrow "L" 51 Wht-Red 2N5060
Q44 A5J3-19 Saucer Arrow "A" 67 Brn-Orn 2N5060
Q51 A5J3-15 Saucer Arrow "C" 53 Wht-Yel 2N5060
Q08 A5J1-23 Saucer Arrow "K" 12 Red-Blu MCR-106
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q08 A9J2-12 Swinger Back Target 27 Blu-Orn MCR-106
Q06 A9J2-7 Swinger Special Arrow 34 Yel-Grn MCR-106
Q03 A9J2-3 Swinger Spots "Black" Arrow 62 Brn-Blu MCR-106
Q35 A5J1-3 Target "P" 45 Grn-Wht MCR-106
Q49 A5J3-17 Target "Y" 13 Red-Yel MCR-106
Q54 A5J3-11 Target "R" 92 Gry-Blu MCR-106
Q09 A5J1-14 Target "A" 67 Brn-Orn MCR-106
Q12 A5J1-19 Thumper Bumper Left 60 Brn 2N5060
Q27 A5J1-9 Thumper Bumper Right 43 Grn-Yel 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q04 A9J2-5 68 Brn-Blk MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Slingshot Momentary 85 Blk-Wht A3J5-10 Q8 AO-26-1200
2 Right Slingshot Momentary 80 Blk A3J5-12 Q13 AO-26-1200
3 Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
4 Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
5 Saucer Momentary 74 Orn-Grn A3J5-15 Q10 AO-27-1300
6 Drop Target Reset Momentary 67 Brn-Orn A3J5-13 Q12 NO-26-1900
7 Outhole Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
8 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
9 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary A3J1-2, J2-9 Q1
13 Momentary A3J1-3, J2-4 Q2
14 Momentary A3J2-5, J3-4 Q3
15 Momentary A3J1-5 Q4
16 Momentary A3J2-10 Q5
17 Momentary A3J2-11 Q6
18 Momentary A3J2-12 Q7
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Slingshot 9 Coin Chute III (Right) 17 Top Left Bumper Lane 25 Not Used 33 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Right Slingshot 10 Coin Chute I (Left) 18 "P" Target 26 Not Used 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Left Thumper Bumper 11 Coin Chute II (Middle) 19 "Y" Target 27 Not Used 35 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Thumper Bumper 12 30 Points Rebound (2) 20 "R" Target 28 Gate Outlane 36 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Swinger Target 13 Top Left Rollover Button 21 "A" Target 29 Left Outlane 37 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Top Right Rollover Button 22 "M" Target 30 In-Line Drop Target 2X 38 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Saucer 15 Tilt (3) 23 "I" Target 31 In-Line Drop Target 3X 39 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Right Bumper Lane 32 In-Line Drop Target 5X 40 Not Used


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