Flight 2000

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1 Introduction

Date Of Manufacture: August, 1980
Production: 6,301 units (confirmed)
Theme: Outer Space
Notable Features: Wide Body. 3 ball multiball where each ball is launched through 3 separate "lift-off" stages. This takes place at the upper left of the playfield inside a unique maze-like ball lock mechanism. Solenoid-driven "steppers" move the balls along until kickers knock the ball into the top arch.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q01 A5J1-24 3-Bank Drop Targets 50,000 Brn-Blu MCR-106
Q56 A5J3-10 5-Bank Drop Target #1 Gry-Blk MCR-106
Q02 A5J1-25 5-Bank Drop Target #2 Pur-Blk MCR-106
Q17 A5J1-11 5-Bank Drop Target #3 Blk-Orn MCR-106
Q41 A5J3-20 5-Bank Drop Target #4 Wht-Orn MCR-106
Q46 A5J3-18 5-Bank Drop Target #5 Red-Blu 2N5060
Q18 A5J2-20 All Systems Go Left Blu-Yel 2N5060
Q21 A5J1-12 All Systems Go Top Brn-Orn 2N5060
Q58 A5J3-2 BLASTOFF Left Lane "B" Yel-Grn 2N5060
Q20 A5J1-13 BLASTOFF Left Lane "L" Wht-Blu 2N5060
Q25 A5J1-6 BLASTOFF Left Lane "A" Brn-Red 2N5060
Q04 A5J1-28 BLASTOFF Left Lane "S" Blk-Wht 2N5060
Q59 A5J3-4 BLASTOFF Left Lane "T" Red-Wht 2N5060
Q32 A5J3-27 BLASTOFF Left Lane "O" Orn-Wht 2N5060
Q26 A5J1-7 BLASTOFF Left Lane "F" (first) Yel-Grn 2N5060
Q11 A5J1-16 BLASTOFF Left Lane "F" (second) Blk 2N5060
Q60 A5J3-3 BLASTOFF Rollover "B" (Bottom Left) Wht-Blu 2N5060
Q37 A5J3-23 BLASTOFF Rollover "L" (Top) Wht-Gry 2N5060
Q22 A5J1-10 BLASTOFF Rollover "A" (Top) Gry-Blu MCR-106
Q10 A5J1-15 BLASTOFF Rollover "S" (Top) Gry-Yel MCR-106
Q55 A5J3-9 BLASTOFF Rollover "T" (Top) Red-Wht MCR-106
Q48 A5J3-16 BLASTOFF Rollover "O" (Top) Red-Blk MCR-106
Q09 A5J1-14 BLASTOFF Rollover "F" (Bottom Left) Gry-Orn MCR-106
Q34 A5J1-2 BLASTOFF Rollover "F" (Bottom Right) Pur-Wht MCR-106
Q14 A5J1-18 Bonus 1,000 Brn-Blk 2N5060
Q29 A5J1-1 Bonus 2,000 Blu-Red 2N5060
Q36 A5J3-26 Bonus 3,000 Brn 2N5060
Q57 A5J3-1 Bonus 4,000 Grn-Red 2N5060
Q12 A5J1-19 Bonus 5,000 Gry-Grn 2N5060
Q27 A5J1-9 Bonus 6,000 Gry 2N5060
Q38 A5J3-25 Bonus 7,000 Red-Yel 2N5060
Q50 A5J3-12 Bonus 8,000 Orn-Grn 2N5060
Q13 A5J1-17 Bonus 9,000 Pur 2N5060
Q28 A5J1-8 Bonus 10,000 Grn-Blk 2N5060
Q51 A5J3-15 Bonus Multiplier 1X Wht-Blk 2N5060
Q08 A5J1-23 Bonus Multiplier 2X Blu-Wht MCR-106
Q35 A5J1-3 Bonus Multiplier 3X Red-Grn MCR-106
Q49 A5J3-17 Bonus Multiplier 4X Yel-Blu MCR-106
Q54 A5J3-11 Bonus Multiplier 5X Wht MCR-106
Q43 A5J2-7 First Stage Go Left ? 2N5060
Q53 A5J3-14/J2-3 First Stage Go Top ? 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q44 A5J3-19 Release Next Rocket Blk-Red 2N5060
Q30 A5J2-6 Second Stage Go Left ? 2N5060
Q39 A5J2-4/J3-24 Second Stage Go Top ? 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q05 A5J2-16 Special Lane Wht 2N5060
Q15 A5J2-23 Special Lane Top Pur-Wht MCR-106
Q19 A5J2-15 Special Outlane Left Wht-Grn 2N5060
Q06 A5J2-14 Special Outlane Right Grn-Wht 2N5060
Q24 A5J1-5 Spinner Left Blu-Orn MCR-106
Q23 A5J1-4 Spinner Right 500 Pur-Blk MCR-106
Q40 A5J3-22 Spinner Right 1,000 Red MCR-106
Q52 A5J3-13 Spinner Right 1,500 Blk 2N5060
Q07 A5J1-27 Spinner Right 2,000 Wht-Brn 2N5060
Q42 A5J3-21 Spot Blast Grn-Blk MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q31 A5J2-2 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Top Right Slingshot Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1500
2 Top Left Slingshot Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1500
3 Bottom Thumper Bumper Momentary Grn-Blk A3J2-5, J3-4 Q3 J-26-1500
4 5-Bank Drop Target Reset Momentary Blk-Blu A3J1-5 Q4 B-24-1600
5 Bottom Left Slingshot Momentary Grn-Yel A3J2-10 Q5 J-26-1500
6 Bottom Right Slingshot Momentary Grn-Red A3J2-11 Q6 J-26-1500
7 Top Thumper Bumper Momentary Red-Yel A3J2-12 Q7 J-26-1500
8 Trip #5 Drop Target Momentary Blk-Orn A3J5-10 Q8 C1-34-3400
9 Trip #4 Drop Target Momentary Red-Blu A3J5-9 Q9 C1-34-3400
10 Trip #3 Drop Target Momentary Orn-Wht A3J5-15 Q10 C1-34-3400
11 Trip #2 Drop Target Momentary Orn-Blk A3J5-14 Q11 C1-34-3400
12 Trip #1 Drop Target Momentary Orn-Grn A3J5-13 Q12 C1-34-3400
13 Ball Launcher Momentary Blk-Yel A3J5-12 Q13 J-26-1500
14 Outhole Momentary Blk-Grn A3J5-11 Q14 J-26-1200
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 3-Bank Drop Target Reset Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16 B-27-2300
17 Right Top Kicker Continuous Orn-Red A3J5-7 Q17 J-26-1500
18 Left Top Kicker Continuous Red-Wht A3J5-3, J2-15, J3-9 Q18 J-26-1500
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Left Top Slingshot 17 Rollover Lane "B" 25 Right Drop Target (Top) 33 Outhole (Right)
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Right Top Slingshot 18 Rollover Lane "L" 26 Right Drop Target (Middle) 34 Outhole (Center)
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Bottom Left Slingshot 19 Rollover Lane "A" 27 Right Drop Target (Bottom) 35 Outhole (Left)
Return I-3 A4J2-11 Wht-Blk 4 Spin Target (Left) 12 Bottom Right Slingshot 20 Rollover Lane "S" 28 Drop Target #1 36 Left Outlane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target (Right) 13 Top Thumper 21 Rollover Lane "T" 29 Drop Target #2 37 Right Outlane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Bottom Thumper 22 Rollover Lane "O" 30 Drop Target #3 38 Spot "BLAST"
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Left Kickout 23 Rollover Lane "F" 31 Drop Target #4 39 Ball Lancher
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Right kickout 24 Rollover Lane "F" 32 Drop Target #5 40 Release Next Rocket

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