Freefall

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1 Introduction

Date Of Manufacture: January, 1981
Production: 1,300 units (confirmed)
Theme: Fantasy
Notable Features: Wide Body, Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Spinning target (1). Center playfield kicker routes balls to elevated tramway which delivers them to ball accumulator until released to right-side kicker, sending balls back into play.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q50 A5J3-12 Bonus Card #11 Row Selector A Grn-Red 2N5060
Q38 A5J3-25 Bonus Card #12 Row Selector A Red-Yel 2N5060
Q27 A5J1-9 Bonus Card #13 Row Selector A Gry 2N5060
Q12 A5J1-19 Bonus Card #24 Row Selector B Gry-Grn 2N5060
Q13 A5J1-17 Bonus Card #25 Row Selector B Pur 2N5060
Q57 A5J3-1 Bonus Card #26 Row Selector B Wht-Blu 2N5060
Q36 A5J3-26 Bonus Card #37 Row Selector C Blk 2N5060
Q29 A5J1-1 Bonus Card #38 Row Selector C Blu-Red 2N5060
Q14 A5J1-18 Bonus Card #39 Row Selector C Brn-Blk 2N5060
Q21 A5J2-12 Drop Target #3 Extra Ball Wht-Red 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Game to Date Gry-Orn MCR-106
Q15 A5J2-23 Left & Right Outlane Orn-Blu MCR-106
Q09 A5J1-14 Left & Right Return Lane "R" Orn MCR-106
Q48 A5J3-16 Left & Right Return Lane "S" Red-Blk MCR-106
Q53 A5J2-3 Left Bank in Sequence Wht-Blk 2N5060
Q39 A5J2-4 Left Bank out of Sequence Pur-Wht 2N5060
Q46 A5J3-18 Left Lane Special Red-Blu 2N5060
Q01 A5J1-24 Line 1 Left Lane 5K Pur-Blk MCR-106
Q24 A5J1-5 Line 2 Left Lane 10K Blu-Orn MCR-106
Q42 A5J3-21 Line 3 Left Lane 15K Wht-Red MCR-106
Q56 A5J3-10 Line 4 Left Lane 20K Gry-Blk MCR-106
Q02 A5J1-25 Line 5 Left Lane 25K Orn-Blu MCR-106
Q17 A5J1-11 Line 6 Left Lane 30K Gry-Red MCR-106
Q41 A5J3-20 Line 7 Left Lane 35K Blu-Red MCR-106
Q54 A5J3-11 Line 8 Left Lane 40K Wht MCR-106
Q49 A5J3-17 Line 9 Left Lane 45K Yel-Blu MCR-106
Q35 A5J1-3 Line 10 Left Lane 50K Grn-Orn MCR-106
Q08 A5J1-23 Line 20 Left Lane 100K Blu-Wht MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q43 A5J2-7 Multiplier 2X Red 2N5060
Q30 A5J2-6 Multiplier 3X Yel 2N5060
Q18 A5J2-20 Multiplier 4X Wht-Orn 2N5060
Q05 A5J2-16 Multiplier 5X Grn-Wht 2N5060
Q60 A5J3-3 Reserve Bonus Blk-Wht 2N5060
Q51 A5J3-15 Right Line "S" Wht-Blk 2N5060
Q44 A5J3-19 Right Line "K" Blk-Red 2N5060
Q28 A5J1-8 Right Line "Y" Wht-Orn 2N5060
Q58 A5J3-2 Right Line "D" Yel-Blk 2N5060
Q20 A5J1-13 Right Line "I" Wht-Blu 2N5060
Q25 A5J1-6 Right Line "V" Brn-Red 2N5060
Q04 A5J1-28 Right Line "E" Blk-Wht 2N5060
Q59 A5J3-4 Right Line "R" Red-Wht 2N5060
Q32 A5J3-27 Right Line "S" (2nd) Gry-Yel 2N5060
Q22 A5J1-10 Right Target "S" Gry-Blu MCR-106
Q10 A5J1-15 Right Target "K" & Top Target "K" Gry-Yel MCR-106
Q55 A5J3-9 Right Target "Y" Blk-Orn MCR-106
Q31 A5J2-2 Rollover Wire Selector A Pur-Blk 2N5060
Q19 A5J2-15 Rollover Wire Selector B Grn 2N5060
Q06 A5J2-14 Rollover Wire Selector C Grn-Blk 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Blk MCR-106
Q26 A5J1-7 Sky Diver 1 Yel-Grn 2N5060
Q11 A5J1-16 Sky Diver 2 Blk 2N5060
Q34 A5J1-2 Spinner Top Right 5000 Pur-Wht MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q07 A5J2-13 Top Rollover Wire "D" & Stand-Up Gry-Grn 2N5060
Q52 A5J2-5 Top Rollover Wire "I" Blk-Yel 2N5060
Q40 A5J2-9 Top Rollover Wire "V" Wht-Blu MCR-106
Q23 A5J2-8 Top Rollover Wire "E" & Stand-Up Blk-Wht MCR-106
Q37 A5J3-23 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Pop Bumper Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Top Pop Bumper Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Skyway Kicker Momentary Blk-Blu A3J1-5 Q4 J-27-1700
5 Right Pop Bumper Momentary Grn-Yel A3J2-10 Q5 J-26-1200
6 Right Slingshot Momentary Grn-Red A3J2-11 Q6 J-26-1200
7 Momentary Red-Yel A3J2-12 Q7
8 Outhole Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 3-Bank Drop Target Reset Momentary Red-Blu A3J5-9 Q9 B-27-2300
10 Left Slingshot Momentary Orn-Wht A3J5-15 Q10 J-26-1200
11 Momentary Orn-Blk A3J5-14 Q11
12 Outhole Reflex Momentary Orn-Grn A3J5-13 Q12 J-28-2300
13 Sky Raider Lane Kicker Momentary Blk-Yel A3J5-12 Q13 J-26-1200
14 5-Bank Drop Target Reset Momentary Blk-Grn A3J5-11 Q14 B-24-1600
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Walker Continuous Orn-Red A3J5-7 Q17 J-28-2300
18 Lane Gate Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18 C-31-1800
19 Continuous Yel-Wht A3J2-8 Q19
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Left & Right Return Lanes 2nd "S" 17 Left 5-Bank Drop Target #5 25 Left Lane Stand-Up Target 33 Outhole Kickout
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Not Used 18 Left 5-Bank Drop Target #4 26 Top "E" Rollover & Stand-Up 34 Outhole Middle
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Right Rebound 19 Left 5-Bank Drop Target #3 27 Top "V" Rollover 35 Outhole Left
Return I-3 A4J2-11 Wht-Blk 4 Right Sky Raider Kicker 12 Right Slingshot 20 Left 5-Bank Drop Target #2 28 Top "I" Rollover 36 Top Right Target & Left Spinner
Return I-4 A4J2-12 Wht-Grn 5 Sky Raider Kicker 13 Left Slingshot 21 Left 5-Bank Drop Target #1 29 Top "D" Rollover & Stand-Up 37 Left & Right Outlanes
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Right Pop Bumper 22 Center Bank Right Drop Target 30 Right "Y" Stand-Up Target 38 Shooter Lane
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Left Pop Bumper 23 Center Bank Center Drop Target 31 Right "K" Stand-Up Target & Top "K" Stand-Up 39 Walker
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole Reflex 16 Top Pop Bumper 24 Center Bank Left Drop Target 32 Right "S" Stand-Up Target 40 Left & Right Return Lanes "R"

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