Hot Hand

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1 Introduction

Date Of Manufacture: May, 1979
Production: 3,793 units (confirmed)
Theme: Cards - Gambling
Notable Features: Flippers (2), Pop bumpers (3), 5-bank drop targets (1), Spinning target (1), Upper left kicker lane. A large flipper at top of playfield slowly rotates throughout game play. A ball resting in any of the ten "rollover pockets" nearby will score points continuously until dislodged by the rotating flipper.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-100

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q42 A5J3-21 Ace 4X (By Drop Targets) Blk-Grn MCR-106
Q12 A5J1-19 Ace of Clubs Gry-Grn 2N5060
Q50 A5J3-12 Ace of Diamonds Orn-Red 2N5060
Q27 A5J1-9 Ace of Hearts Gry 2N5060
Q38 A5J3-25 Ace of Spades Red-Yel 2N5060
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q41 A5J3-20 Center Drop Target & Spin 10X Wht-Orn MCR-106
Q11 A5J1-16 Double Brn-Red 2N5060
Q58 A5J3-2 Extra Ball Yel-Grn 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q56 A5J3-10 Jack 4X Gry-Blk MCR-106
Q09 A5J1-14 Jack of Clubs Gry-Orn MCR-106
Q55 A5J3-9 Jack of Diamonds Wht-Red MCR-106
Q34 A5J1-2 Jack of Hearts Pur-Wht MCR-106
Q48 A5J3-16 Jack of Spades Red-Blk MCR-106
Q40 A5J3-22 King 4X Pur-Yel MCR-106
Q13 A5J1-17 King of Clubs Pur 2N5060
Q51 A5J3-15 King of Diamonds Wht-Blu 2N5060
Q28 A5J1-8 King of Hearts Grn-Blk 2N5060
Q44 A5J3-19 King of Spades Blk-Red 2N5060
Q02 A5J1-25 Left Return 10X Pur-Blk MCR-106
Q53 A5J3-14 Left Special Blk-Wht 2N5060
Q23 A5J2-8 Match Gry-Yel MCR-106
Q46 A5J3-18 Mystery Score 10X Red-Blu 2N5060
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q32 A5J3-27 Quadruple Orn-Wht 2N5060
Q01 A5J1-24 Queen 4X Brn-Blu MCR-106
Q08 A5J1-23 Queen of Clubs Blu-Wht MCR-106
Q54 A5J3-11 Queen of Diamonds Wht MCR-106
Q35 A5J1-3 Queen of Hearts Red-Grn MCR-106
Q49 A5J3-17 Queen of Spades Yel-Blu MCR-106
Q59 A5J3-4 Quintuple Red-Wht 2N5060
Q17 A5J1-11 Right Return 10X Blk-Orn MCR-106
Q21 A5J1-12 Right Special Wht-Yel 2N5060
Q03 A5J1-26 Shoot Again Gry-Red MCR-106
Q14 A5J1-18 Suit Selection Clubs Brn-Blk 2N5060
Q57 A5J3-1 Suit Selection Diamonds Grn-Red 2N5060
Q29 A5J1-1 Suit Selection Hearts Blu-Red 2N5060
Q36 A5J3-26 Suit Selection Spades Blk 2N5060
Q39 A5J3-24 Super Bonus Grn-Wht 2N5060
Q24 A5J1-5 Ten 4X Blu-Orn MCR-106
Q10 A5J1-15 Ten of Clubs Gry-Yel MCR-106
Q60 A5J3-3 Ten of Diamonds Blk-Yel 2N5060
Q22 A5J1-10 Ten of Hearts Gry-Blu MCR-106
Q37 A5J3-23 Ten of Spades Wht-Gry 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q26 A5J1-7 Triple Yel-Grn 2N5060
Q04 A5J1-28 2N5060
Q07 A5J1-27 2N5060
Q20 A5J1-13 2N5060
Q25 A5J1-6 2N5060
Q52 A5J3-13 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Momentary A3J2-9, J1-2 Q1
2 Momentary A3J2-4, J1-3 Q2
3 Knocker Momentary Blk-Yel A3J2-5, J3-4 Q3 N-26-1200
4 Momentary A3J1-5 Q4
5 Momentary A3J2-10 Q5
6 Momentary A3J2-11 Q6
7 Momentary A3J2-12 Q7
8 Center Thumper Momentary Blk-Yel A3J5-10 Q8 J-26-1200
9 Eject Pocket Momentary Orn-Red A3J5-9 Q9 J-28-2300
10 Left Thumper Momentary Blk-Blu A3J5-15 Q10 J-26-1200
11 Left Slingshot Momentary Yel-Blu A3J5-14 Q11 J-26-1200
12 Right Slingshot Momentary Orn-Wht A3J5-13 Q12 J-26-1200
13 5-Bank Drop Target Reset Momentary Orn-Blk A3J5-12 Q13 B-24-1600
14 Right Thumper Momentary Blk A3J5-11 Q14 J-26-1200
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Outhole Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1100
17 Continuous A3J5-7 Q17
18 Relay for Rotating Flipper Continuous Red-Grn A3J5-3, J2-15, J3-9 Q18 Relay
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute III (Right) 9 Right Return Lane, Top Left Target 17 Right Outlane 25 Not Used 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute I (Center) 10 Left Return Lane 18 Left Outlane 26 Not Used 34 Eject Pocket
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute II (Left) 11 Spin Target 19 Rebound Switches (2) 27 Not Used 35 Not Used
Return I-3 A4J2-11 Wht-Blk 4 Not Used 12 Right Thumper 20 Stand-Up Target "K" 28 Drop Target "K" 36 Ball Pockets "K" (2)
Return I-4 A4J2-12 Wht-Grn 5 Rollover Button 13 Center Thumper 21 Stand-Up Target "J" 29 Drop Target "J" 37 Ball Pockets "J" (2)
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Slingshot 22 Not Used 30 Drop Target "A" 38 Not Used
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Slingshot 23 Stand-Up Target "10" 31 Drop Target "10" 39 Ball Pockets "10" (4)
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Thumper 24 Stand-Up Target "Q" 32 Drop Target "Q" 40 Ball Pockets "Q" (2)

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