Iron Maiden

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1 Introduction

Date Of Manufacture: January, 1982
Production: 1,200 units (approximate)
Theme: Fantasy
Notable Features: Multiball (3 ball), Two-level playfield, Flippers (4). Split-Level Playfield. No pop bumpers. Bonus Time at end of ball.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 Arrow (Lower Drop Targets) Brn-Red 2N5060
Q19 A5J2-15 Arrow (Upper Drop Targets) Orn-Blu 2N5060
Q14 A5J1-18 Bonus 1K Orn-Red 2N5060
Q29 A5J1-1 Bonus 2K Red-Yel 2N5060
Q36 A5J3-26 Bonus 3K Gry 2N5060
Q57 A5J3-1 Bonus 4K Gry-Yel 2N5060
Q12 A5J1-19 Bonus 5K Blk-Wht 2N5060
Q27 A5J1-9 Bonus 6K Blu-Yel 2N5060
Q38 A5J3-25 Bonus 7K Blu-Red 2N5060
Q50 A5J3-12 Bonus 8K Blu-Wht 2N5060
Q13 A5J1-17 Bonus 9K Blk-Grn 2N5060
Q28 A5J1-8 Bonus 10K Grn-Wht 2N5060
Q44 A5J3-19 Bonus 20K Brn-Blu 2N5060
Q51 A5J3-15 Bonus 30K Wht-Blk 2N5060
Q08 A5J1-23 Bonus 40K Blu-Wht MCR-106
Q04 A5J1-28 Bonus Multiplier 2X Blk-Wht 2N5060
Q25 A5J1-6 Bonus Multiplier 3X Brn-Red 2N5060
Q20 A5J1-13 Bonus Multiplier 4X Wht-Blu 2N5060
Q58 A5J3-2 Bonus Multiplier 5X Blu-Orn 2N5060
Q11 A5J1-16 Bonus Time 5 Blk 2N5060
Q26 A5J1-7 Bonus Time 10 Yel-Grn 2N5060
Q32 A5J3-27 Bonus Time 15 Orn-Wht 2N5060
Q59 A5J3-4 Bonus Time 20 Red-Wht 2N5060
Q40 A5J2-9 Extra Ball (Lower Drop Targets) Wht-Red MCR-106
Q60 A5J3-3 Extra Ball (Right Target) Wht-Blu 2N5060
Q30 A5J2-6 Extra Ball (Upper Drop Targets) Yel 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q55 A5J3-9 IRON "I" Orn-Blk MCR-106
Q48 A5J3-16 IRON "R" Orn-Blu MCR-106
Q34 A5J1-2 IRON "O" Gry MCR-106
Q09 A5J1-14 IRON "N" Gry-Orn MCR-106
Q17 A5J1-11 MAIDEN "M" Blk-Orn MCR-106
Q02 A5J1-25 MAIDEN "A" Blk-Blu MCR-106
Q56 A5J3-10 MAIDEN "I" Gry-Blk MCR-106
Q42 A5J3-21 MAIDEN "D" Grn-Blk MCR-106
Q24 A5J1-5 MAIDEN "E" Pur-Wht MCR-106
Q01 A5J1-24 MAIDEN "N" Brn-Blu MCR-106
Q45 A5J2-1 Match Gry-Wht 2N5060
Q54 A5J3-11 Open Gate Wht MCR-106
Q46 A5J3-18 Right Lane Arrow (Lower) Red-Blu 2N5060
Q41 A5J3-20 Right Lane Arrow (Upper) Wht-Orn MCR-106
Q52 A5J2-5 Seconds 5 Blk-Yel 2N5060
Q07 A5J2-13 Seconds 10 Gry-Grn 2N5060
Q21 A5J2-12 Seconds 15 Red-Wht 2N5060
Q39 A5J2-4 Seconds 20 Pur-Blk 2N5060
Q53 A5J2-3 Seconds 25 Blk-Wht 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q23 A5J2-8 Special (Lower Drop Targets) Blk-Red MCR-106
Q37 A5J3-23 Special (Right Target) Gry-Wht 2N5060
Q18 A5J2-20 Special (Upper Drop Targets) Orn 2N5060
Q49 A5J3-17 Spinner 3X Value Yel-Blu MCR-106
Q35 A5J1-3 Spinner Arrow Red-Grn MCR-106
Q22 A5J1-10 Spot Iron Gry-Blu MCR-106
Q10 A5J1-15 Spot Maiden Gry-Yel MCR-106
Q47 A5J2-10 Tilt Gry-Blu MCR-106
Q43 A5J2-7 X (Lower Drop Targets) Blu-Wht 2N5060
Q05 A5J2-16 X (Upper Drop Targets) Blk 2N5060
Q31 A5J2-2 2N5060
Q15 A5J2-23 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Lower Right Slingshot Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1500
2 Lower Left Slingshot Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1500
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Momentary Blk-Blu A3J1-5 Q4
5 Upper Right Slingshot Momentary Grn-Yel A3J2-10 Q5 J-26-1500
6 Top Kicker Momentary Grn-Red A3J2-11 Q6 J-26-1200
7 Bottom Kicker Momentary Red-Yel A3J2-12 Q7 J-26-1200
8 Outhole Reflex Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 Left Target Bank Reset Momentary Red-Blu A3J5-9 Q9 B-27-2300
10 Turn Style (Ball Release) Momentary Orn-Wht A3J5-15 Q10 J-28-2300
11 Momentary Orn-Blk A3J5-14 Q11
12 Momentary Orn-Grn A3J5-13 Q12
13 Top Drop Target Bank Reset Momentary Blk-Yel A3J5-12 Q13 B-27-2300
14 Bottom Drop Target Bank Reset Momentary Blk-Grn A3J5-11 Q14 B-27-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Ball Walker Continuous Orn-Red A3J5-7 Q17 J-26-2300
18 Ball Return Gate Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18 C-31-5300
19 Top Ball Gates (2) Continuous Blk-Wht A3J2-8 Q19 C-31-1800
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500
Upper Left Flipper Blu-Wht Grn A3J1-8 via lower flipper EOS J-25-475/34-4500
Upper Right Flipper Blu-Wht Orn A3J1-9 via lower flipper EOS J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Left Slingshot 17 Top Drop Target #5 25 Bottom Drop Target #5 33 Left Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Right Slingshot 18 Top Drop Target #4 26 Bottom Drop Target #4 34 Middle Outhole
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Top Slingshot 19 Top Drop Target #3 27 Bottom Drop Target #3 35 Right Outlane
Return I-3 A4J2-11 Wht-Blk 4 Spinner 12 Stand-Up Target "R" 20 Top Drop Target #2 28 Bottom Drop Target #2 36 Top Kicker
Return I-4 A4J2-12 Wht-Grn 5 Outhole Reflex 13 Stand-Up Target "O" 21 Top Drop Target #1 29 Bottom Drop Target #1 37 Bottom Kicker
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Stand-Up Target "M" 22 Left Drop Target (Left) 30 Stand-Up Target "E" 38 Left & Right Middle Return Lane
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Stand-Up Target "A" 23 Left Drop Target (Middle) 31 Stand-Up Target Opens Gate 39 Left & Right Return Lane
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Ball Walker 16 Stand-Up Target "D" 24 Left Drop Target (Right) 32 Stand-Up Target Feature 40 Left & Right Outlane

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