Meteor

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1 Introduction

Date Of Manufacture: September, 1979
Production: 7,939 units (confirmed)
Theme: Outer Space - Licensed Theme
Notable Features: Flippers (3), Pop bumper (1), Passive bumpers (2), Slingshots (2), Star rollovers (3), 3-bank drop targets (3), 6-bank memory drop targets (1), Spinning target (1), Standup target (1). Mini-post screw between flippers. Only the 6-bank of drop targets has memory.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q50 A5J3-12 #1 Rocket 1K Orn-Red 2N5060
Q38 A5J3-25 #1 Rocket 2K Red-Yel 2N5060
Q27 A5J1-9 #1 Rocket 3K Gry 2N5060
Q12 A5J1-19 #1 Rocket 4K Gry-Grn 2N5060
Q57 A5J3-1 #1 Rocket 5K Grn-Red 2N5060
Q36 A5J3-26 #1 Rocket 6K Blk 2N5060
Q29 A5J1-1 #1 Rocket 7K Blu-Red 2N5060
Q54 A5J3-11 #2 Rocket 1K Wht MCR-106
Q49 A5J3-17 #2 Rocket 2K Yel-Blu MCR-106
Q35 A5J1-3 #2 Rocket 3K Red-Grn MCR-106
Q08 A5J1-23 #2 Rocket 4K Blu-Wht MCR-106
Q51 A5J3-15 #2 Rocket 5K Wht-Blu 2N5060
Q44 A5J3-19 #2 Rocket 6K Blk-Red 2N5060
Q28 A5J1-8 #2 Rocket 7K Grn-Blk 2N5060
Q60 A5J3-3 #3 Rocket 1K Wht-Blu 2N5060
Q37 A5J3-23 #3 Rocket 2K Wht-Gry 2N5060
Q22 A5J1-10 #3 Rocket 3K Gry-Blu MCR-106
Q10 A5J1-15 #3 Rocket 4K Gry-Yel MCR-106
Q55 A5J3-9 #3 Rocket 5K Wht-Red MCR-106
Q48 A5J3-16 #3 Rocket 6K Red-Blk MCR-106
Q34 A5J1-2 #3 Rocket 7K Pur-Wht MCR-106
Q06 A5J2-14 Bonus Multiplier 1X Blu-Red 2N5060
Q19 A5J2-15 Bonus Multiplier 2X Orn-Blk 2N5060
Q31 A5J2-2 Bonus Multiplier 4X Red-Blu 2N5060
Q14 A5J1-18 Bottom Left Drop Targets Special Brn-Blk 2N5060
Q43 A5J2-7 Bottom Left Drop Targets "WOW" Red-Grn 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score To Date Gry-Orn MCR-106
Q15 A5J2-23 Left Outlane & Right Bumper Blk-Blu MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q46 A5J3-18 Meteor Drop Target "M" Red-Blu 2N5060
Q41 A5J3-20 Meteor Drop Target "E" (1st) Wht-Orn MCR-106
Q17 A5J1-11 Meteor Drop Target "T" Blk-Orn MCR-106
Q02 A5J1-25 Meteor Drop Target "E" (2nd) Pur-Blk MCR-106
Q56 A5J3-10 Meteor Drop Target "O" Gry-Blk MCR-106
Q42 A5J3-21 Meteor Drop Target "R" Blk-Grn MCR-106
Q58 A5J3-2 Meteor WOW Drop Target "M" Grn-Blu 2N5060
Q20 A5J1-13 Meteor WOW Drop Target "E" (1st) Wht-Blu 2N5060
Q25 A5J1-6 Meteor WOW Drop Target "T" Brn-Red 2N5060
Q04 A5J1-28 Meteor WOW Drop Target "E" (2nd) Blk-Wht 2N5060
Q59 A5J3-4 Meteor WOW Drop Target "O" Red-Wht 2N5060
Q32 A5J3-27 Meteor WOW Drop Target "R" Orn-Wht 2N5060
Q26 A5J1-7 Right Drop Targets Special Yel-Grn 2N5060
Q18 A5J2-20 Right Drop Targets "WOW" Yel-Blk 2N5060
Q23 A5J1-4 Right Outlane & Left Bumper Pur-Yel MCR-106
Q01 A5J1-24 Rollover (Left) & Right Return Lane Brn-Blu MCR-106
Q09 A5J1-14 Rollover (Middle) & Stand-Up Spot Meteor Gry-Orn MCR-106
Q24 A5J1-5 Rollover (Right) & Left Return Lane Blu-Orn MCR-106
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q53 A5J3-14 Spinner #1 Blk-Wht 2N5060
Q39 A5J3-24 Spinner #2 Gry-Wht 2N5060
Q21 A5J1-12 Spinner #3 Wht-Yel 2N5060
Q07 A5J1-27 Spinner #4 Gry-Blk 2N5060
Q52 A5J3-13 Spinner #5 Blk-Yel 2N5060
Q40 A5J3-22 Spinner #6 Gry MCR-106
Q11 A5J1-16 Stand-Up Target Special Blk 2N5060
Q05 A5J2-16 Stand-Up Target "WOW" Yel-Blu 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q13 A5J1-17 Top Left Drop Targets Special Pur 2N5060
Q30 A5J2-6 Top Left Drop Targets "WOW" Blk-Wht 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Thumper Bumper Momentary Pur-Wht A3J2-9, J1-2 Q1 J-26-1200
2 Left Slingshot Momentary Brn A3J2-4, J1-3 Q2 J-27-1700
3 Knocker Momentary Blk-Yel A3J2-5, J3-4 Q3 N-26-1200
4 Left Bottom Drop Target Reset Momentary Brn-Yel A3J1-5 Q4 B-27-2300
5 Left Top Drop Target Reset Momentary Grn-Red A3J2-10 Q5 B-27-2300
6 Drop Target "M" Momentary Gry A3J2-11 Q6 C1-34-3400
7 Drop Target "E" Momentary Yel-Blk A3J2-12 Q7 C1-34-3400
8 Drop Target "T" Momentary Blk-Yel A3J5-10 Q8 C1-34-3400
9 Drop Target "E" Momentary Orn-Red A3J5-9 Q9 C1-34-3400
10 Drop Target "O" Momentary Blk-Blu A3J5-15 Q10 C1-34-3400
11 Drop Target "R" Momentary Yel-Blu A3J5-14 Q11 C1-34-3400
12 6-Bank Drop Target Reset Momentary Orn-Wht A3J5-13 Q12 B-27-2300
13 Right Drop Target Reset Momentary Orn-Blk A3J5-12 Q13 B-27-2300
14 Right Slingshot Momentary Blk A3J5-11 Q14 J-27-1700
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Outhole Momentary Red-Blk A3J5-8, J2-6, J3-7, Q16 J-26-1100
17 Continuous A3J5-7 Q17
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-500/34-4500
Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-500/34-4500
Upper Right Flipper Blu-Wht -- via Lower Right EOS J-25-600/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Right 3-Bank Drop Target (Top) 17 Not Used 25 Not Used 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Right 3-Bank Drop Target (Lower) 18 Not Used 26 Not Used 34 Right Outlane
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Right 3-Bank Drop Target (Middle) 19 Top Left 3-Bank Drop Target (Top) 27 6-Bank Drop Target "R" 35 Left Outlane
Return I-3 A4J2-11 Wht-Blk 4 Stand-Up Target 12 Upper Right Bumper 20 Top Left 3-Bank Drop Target (Lower) 28 6-Bank Drop Target "O" 36 Right Return Lane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target 13 Upper Left Bumper 21 Top Left 3-Bank Drop Target (Middle) 29 6-Bank Drop Target "E" 37 Left Return Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Thumper Bumper 22 Lower Left 3-Bank Drop Target (Top) 30 6-Bank Drop Target "T" 38 Upper Rollover Button
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Slingshot 23 Lower Left 3-Bank Drop Target (Lower) 31 6-Bank Drop Target "E" 39 Middle Rollover Button
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Slingshot 24 Lower Left 3-Bank Drop Target (Middle) 32 6-Bank Drop Target "M" 40 Lower Rollover Button

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