Nine Ball

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1 Introduction

Date Of Manufacture: December, 1980
Production: 2,279 units (confirmed)
Theme: Billiards
Notable Features: Flippers (2), Pop bumper (1), Passive bumper (1), 4-bank drop targets (2), 3-bank drop targets (2), Solitary drop target (1), Spinning target (1), Horseshoe lane (1), Kick-out hole (1), Rollunder (1). Multiball (3-ball). Mini-post screw between flippers. Plunger skill shot hitting white target directly under rebound rubber maximizes spinner value to 2,500 points per spin.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q52 A5J2-5 1-8 Lites Special Blk-Yel 2N5060
Q11 A5J1-16 Bonus Multiplier 1X Blk 2N5060
Q26 A5J1-7 Bonus Multiplier 2X Yel-Grn 2N5060
Q32 A5J3-27 Bonus Multiplier 4X Orn-Wht 2N5060
Q46 A5J3-18 Bonus Target 1 Red-Blu 2N5060
Q41 A5J3-20 Bonus Target 2 Wht-Orn MCR-106
Q17 A5J1-11 Bonus Target 3 Blk-Orn MCR-106
Q02 A5J1-25 Bonus Target 4 Pur-Blk MCR-106
Q56 A5J3-10 Bonus Target 5 & Capture Ball Gry-Blk MCR-106
Q42 A5J3-21 Bonus Target 6 Blk-Grn MCR-106
Q24 A5J1-5 Bonus Target 7 Blu-Orn MCR-106
Q01 A5J1-24 Bonus Target 8 & Left Bank Brn-Blu MCR-106
Q09 A5J1-14 Bonus Target 9 Orn MCR-106
Q14 A5J1-18 Drop Target 1 Brn-Blk 2N5060
Q29 A5J1-1 Drop Target 2 Blu-Red 2N5060
Q36 A5J3-26 Drop Target 3 Blk 2N5060
Q57 A5J3-1 Drop Target 4 Red-Grn 2N5060
Q12 A5J1-19 Drop Target 5 Gry-Grn 2N5060
Q27 A5J1-9 Drop Target 6 Gry 2N5060
Q38 A5J3-25 Drop Target 7 Red-Yel 2N5060
Q50 A5J3-12 Drop Target 8 Grn-Red 2N5060
Q33 A5J2-11 Game Over Orn-Grn MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q43 A5J2-7 Left Return Lane Blu-Wht 2N5060
Q59 A5J3-4 Loop 10K Red-Wht 2N5060
Q04 A5J1-28 Loop 20K Blk-Wht 2N5060
Q25 A5J1-6 Loop 30K Brn-Red 2N5060
Q20 A5J1-13 Loop 40K Wht-Blu 2N5060
Q58 A5J3-2 Loop 173K Yel-Blk 2N5060
Q45 A5J2-1 Match Gry-Yel 2N5060
Q19 A5J2-15 Right Bank Top WOW Grn-Wht 2N5060
Q03 A5J2-21 Right Bank 7000 & Left Outlane Grn MCR-106
Q06 A5J2-14 Right Bank Bottom WOW Grn-Red 2N5060
Q30 A5J2-6 Right Return Lane Yel 2N5060
Q23 A5J2-8 Shoot Again Gry-Red MCR-106
Q34 A5J1-2 Special Drop Target 2 Pur-Wht MCR-106
Q48 A5J3-16 Special Drop Target 3 Red-Blk MCR-106
Q55 A5J3-9 Special Drop Target 4 Blk-Orn MCR-106
Q10 A5J1-15 Special Drop Target 5 Gry-Yel MCR-106
Q22 A5J1-10 Special Drop Target 6 Gry-Blk MCR-106
Q37 A5J3-23 Special Drop Target 7 Orn-Blk 2N5060
Q60 A5J3-3 Special Drop Target 8 Red 2N5060
Q07 A5J2-13 Spinner 1 (400) Gry-Grn 2N5060
Q21 A5J2-12 Spinner 2 (900) Wht-red 2N5060
Q39 A5J2-4 Spinner 3 (1600) Pur-Blk 2N5060
Q53 A5J2-3 Spinner 4 (2500) Blk-Wht 2N5060
Q05 A5J2-16 Super Bonus 77K Blk 2N5060
Q47 A5J2-10 Tilt Gry-Blu MCR-106
Q40 A5J2-9 Top Bank Left WOW Wht-Blu MCR-106
Q15 A5J2-23 Top Left Bank 7000 & Right Outlane Orn-Blu MCR-106
Q31 A5J2-2 Top Bank Right WOW Grn-Blk 2N5060
Q18 A5J2-20 Top Dead Bumper Orn 2N5060
Q13 A5J1-17 WOW Target 1 Pur 2N5060
Q28 A5J1-8 WOW Target 2 Wht-Orn 2N5060
Q44 A5J3-19 WOW Target 3 Blk-Red 2N5060
Q51 A5J3-15 WOW Target 4 Wht-Blk 2N5060
Q08 A5J1-23 WOW Target 5 Blu-Wht MCR-106
Q35 A5J1-3 WOW Target 6 Grn-Orn MCR-106
Q49 A5J3-17 WOW Target 7 Yel-Blu MCR-106
Q54 A5J3-11 WOW Target 8 Wht MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Slingshot Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1600
2 Right Slingshot Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1600
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Outhole Momentary Blk-Blu A3J1-5 Q4 J-26-1200
5 Right 3-Bank Drop Target Reset Momentary Grn-Yel A3J2-10 Q5 B-27-2300
6 Top 3-Bank Drop Target Reset Momentary Grn-Red A3J2-11 Q6 B-27-2300
7 Thumper Bumper Momentary Red-Yel A3J2-12 Q7 J-26-1200
8 Left Lane Kickout Hole Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 Drop Target #5 Momentary Red-Blu A3J5-9 Q9 C1-34-3400
10 Drop Target #4 Momentary Orn-Wht A3J5-15 Q10 C1-34-3400
11 Drop Target #2 Momentary Orn-Blk A3J5-14 Q11 C1-34-3400
12 Drop Target #3 Momentary Orn-Grn A3J5-13 Q12 C1-34-3400
13 Drop Target #7 Momentary Blk-Yel A3J5-12 Q13 C1-34-3400
14 Drop Target #6 Momentary Blk-Grn A3J5-11 Q14 C1-34-3400
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Drop Target #1 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16 C1-34-3400
17 8-Bank Drop Target Reset Continuous Orn-Red A3J5-7 Q17 B-24-1600
18 Loop Drop Target Reset Continuous Red-Wht A3J5-3, J2-15, J3-9 Q18 J-26-1200
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Drop Target #1 17 Top Dead Bumper 25 Right Outlane 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Drop Target #2 18 Top 3-Bank Left Target 26 Left Outlane 34 Left Lane Kick-Out Hole
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Drop Target #3 19 Top 3-Bank Middle Target 27 Right Return Lane 35 Advance Spinner To End
Return I-3 A4J2-11 Wht-Blk 4 Loop Roll-Under 12 Drop Target #4 20 Top 3-Bank Right Target 28 Left Return Lane 36 Middle Outhole Switch
Return I-4 A4J2-12 Wht-Grn 5 Spinner 13 Drop Target #5 21 Loop Drop Target 29 Right Slingshot 37 Left Outhole Switch
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Drop Target #6 22 Right 3-Bank Top Target 30 Left Slingshot 38 Left Lane Middle Switch
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Drop Target #7 23 Right 3-Bank Middle Target 31 Pop Bumper 39 Left Lane Top Switch
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Drop Target #8 24 Right 3-Bank Bottom Target 32 Left Lane Lower Switch 40 Ball Shooter Lane

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