Pinball

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1 Introduction

Date Of Manufacture: September, 1977
Production: 1,654 units (confirmed)
Theme: Sports - Pinball
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Drop targets (5), Kick-out holes (2), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
Sound: Chimes

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 2A, 250V, SB
F2 Chime Solenoids 0.25A, 250V, SB

Originaly the fuse on the SDU-100 board is a 3/16A 3AG fuse. Most people modify this to hold a more regular 1/4A 8AG fuse.

3.2 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 23 Blu-Yel 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 60 Brn 2N5060
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q09 A5J1-14 Bonus Advance When Lit 54 Wht-Grn MCR-106
Q59 A5J3-4 Bumper Bottom 14 Red-Grn 2N5060
Q49 A5J3-17 Bumper Left 27 Blu-Orn MCR-106
Q48 A5J3-16 Bumper Right 25 Blu-Wht MCR-106
Q39 A5J3-24 Double Bonus 72 Orn-Blu 2N5060
Q35 A5J1-3 Extra Ball Lane Left 45 Grn-Wht MCR-106
Q34 A5J1-2 Extra Ball Lane Right 43 Grn-Yel MCR-106
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 Highest Score 97 Gry-Orn MCR-106
Q42 A5J3-21 Lights Double Bonus When Lit 30 Yel MCR-106
Q56 A5J3-10 Lights Extra Ball Lane When Lit 91 Gry-Red MCR-106
Q01 A5J1-24 Lights Spinner When Lit 50 Wht MCR-106
Q02 A5J1-25 Lights Top Center Hole When Lit 90 Gry MCR-106
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q05 A5J2-16 Player #1 34 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 35 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 85 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 91 Gry-Red 2N5060
Q24 A5J1-5 Score 50,000 When Lit 48 Grn-Blk MCR-106
Q03 A5J1-26 Shoot Again 91 Gry-Red MCR-106
Q54 A5J3-11 Special Left Outlane 20 Blu MCR-106
Q55 A5J3-9 Special Right Outlane 15 Red-Wht MCR-106
Q07 A5J1-27 Spinner 53 Wht-Yel 2N5060
Q37 A5J3-23 Target Down Lights Special 98 Gry-Blk 2N5060
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q21 A5J1-12 Top Saucer Light 61 Brn-Red 2N5060
Q53 A5J3-14 Triple Bonus 84 Blk-Grn 2N5060
Q04 A5J1-28 2N5060
Q08 A5J1-23 MCR-106
Q10 A5J1-15 MCR-106
Q11 A5J1-16 2N5060
Q17 A5J1-11 MCR-106
Q20 A5J1-13 2N5060
Q22 A5J1-10 MCR-106
Q25 A5J1-6 2N5060
Q26 A5J1-7 2N5060
Q32 A5J3-27 2N5060
Q40 A5J3-22 MCR-106
Q41 A5J3-20 MCR-106
Q44 A5J3-19 2N5060
Q46 A5J3-18 2N5060
Q51 A5J3-15 2N5060
Q52 A5J3-13 2N5060
Q58 A5J3-2 2N5060
Q60 A5J3-3 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Chime 10 Momentary 81 Blk-Red A3J2-4, J1-3 Q2 N-31-2000
2 Left Bumper Momentary 71 Orn-Red A3J5-9 Q9 J-26-1200
3 Chime 100 Momentary 81 Blk-Red A3J2-9, J1-2 Q1 N-31-2000
4 Right Bumper Momentary 85 Blk-Wht A3J5-15 Q10 J-26-1200
5 Chime 1,000 Momentary 67 Brn-Orn A3J2-10 Q5 N-31-2000
6 Bottom Bumper Momentary 80 Blk A3J5-13 Q12 J-26-1200
7 Chime 10,000 Momentary 74 Orn-Grn A3J2-11 Q6 N-31-2000
8 Outhole Kicker Momentary 63 Brn-Yel A3J1-5 Q4 J-26-1200
9 Right Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 J-26-1200
10 Right Saucer Momentary 76 Orn-Brn A3J5-12 Q13 J-28-2300
11 Right Drop Targets Reset Momentary 81 Blk-Red A3J2-12 Q7 J-27-1500 (3)
12 Top Saucer Momentary 74 Orn-Grn A3J5-10 Q8 J-28-2300
13 Left Drop Targets Reset Momentary 78 Orn-Blk A3J5-11 Q14 J-27-1500 (2)
14 Left Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1200
15 Knocker Momentary 85 Blk-Wht A3J3-4, J2-5 Q3 N-26-1200
16 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
17 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 C-36-5500
18 Continuous 67 Brn-Orn A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 J-25-500/34-5050
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Not Used 9 Coin Chute III (Right) 17 Not Used 25 Drop Target A 33 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Not Used 10 Coin Chute II (Center) 18 Not Used 26 Drop Target B 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Not Used 11 Coin Chute I (Left) 19 Not Used 27 Drop Target C 35 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Not Used 12 Right Saucer 20 Not Used 28 Drop Target D 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Not Used 13 Top Saucer 21 10 Points Rebound (4) 29 Drop Target E 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Advance Bonus Rollovers (4) 22 Left & Right 50 Points 30 Spinner 38 Bottom Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Right Side Inlane 31 Right Outlane 39 Right Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Left Side Inlane 32 Left Outlane 40 Left Bumper

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