Seawitch

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1 Introduction

Date Of Manufacture: May, 1980
Production: 2,503 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), Standup targets (4), 4-bank drop targets (2), 3-bank drop targets (1), Star Rollovers (2), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q21 A5J2-12 Advance Loop Value 1 (Left Drop Targets) Gry-Grn 2N5060
Q17 A5J1-11 Advance Loop Value 2 (Center Drop Targets) Blk-Orn MCR-106
Q18 A5J2-20 Advance Loop Value 3 (Top Drop Targets) Orn-Grn 2N5060
Q14 A5J1-18 Blue Left Side 1st Brn-Blk 2N5060
Q29 A5J1-1 Blue Left Side 2nd Blu-Red 2N5060
Q36 A5J3-26 Blue Left Side 3rd Blk 2N5060
Q57 A5J3-1 Blue Left Side 4th Grn-Red 2N5060
Q12 A5J1-19 Blue Left Side 5th Gry-Grn 2N5060
Q44 A5J3-19 Blue Right Side 1st Blk-Red 2N5060
Q28 A5J1-8 Blue Right Side 2nd Grn-Blk 2N5060
Q13 A5J1-17 Blue Right Side 3rd Pur 2N5060
Q50 A5J3-12 Blue Right Side 4th Orn-Red 2N5060
Q38 A5J3-25 Blue Right Side 5th Blk-Yel 2N5060
Q27 A5J1-9 Blue Rollover (Top) Brn 2N5060
Q09 A5J1-14 Bonus 1,000 Gry-Orn MCR-106
Q34 A5J1-2 Bonus 2,000 Pur-Wht MCR-106
Q48 A5J3-16 Bonus 3,000 Red-Blk MCR-106
Q55 A5J3-9 Bonus 4,000 Wht-Red MCR-106
Q10 A5J1-15 Bonus 5,000 Gry-Yel MCR-106
Q22 A5J1-10 Bonus 6,000 Gry-Blu MCR-106
Q37 A5J3-23 Bonus 7,000 Wht-Gry 2N5060
Q60 A5J3-3 Bonus 8,000 Wht-Blu 2N5060
Q35 A5J1-3 Bonus 9,000 Red-Grn MCR-106
Q49 A5J3-17 Bonus 10,000 Yel-Blu MCR-106
Q54 A5J3-11 Bonus 20,000 Wht MCR-106
Q06 A5J2-14 Bonus Multiplier 1X Blu-Red 2N5060
Q19 A5J2-15 Bonus Multiplier 2X Yel-Blu 2N5060
Q31 A5J2-2 Bonus Multiplier 4X Red-Blu 2N5060
Q08 A5J1-23 Double Loop Value Blu-Wht MCR-106
Q46 A5J3-18 Drop Target 10,000 (Center Target Bank) Red-Blu 2N5060
Q53 A5J2-3 Drop Target 10,000 (Left Target Bank) Blk-Wht 2N5060
Q43 A5J2-7 Drop Target 10,000 (Top Target Bank) Blu-Wht 2N5060
Q02 A5J1-25 Drop Target Increase Multiplier (Center Bank) Pur-Blk MCR-106
Q07 A5J2-13 Drop Target Increase Multiplier (Left Bank) Wht-Yel 2N5060
Q05 A5J2-16 Drop Target Increase Multiplier (Top Bank) Yel-Blu 2N5060
Q01 A5J1-24 Extra Ball Left Return Lane Brn-Blu MCR-106
Q24 A5J1-5 Extra Ball Right Return Lane Blu-Orn MCR-106
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q52 A5J2-5 Lite Extra Ball Blue-1 Blk-Yel 2N5060
Q40 A5J2-9 Lite Extra Ball Blue-2 Gry MCR-106
Q23 A5J2-8 Lite Extra Ball Blue-3 Pur-Blu MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q30 A5J2-6 Runaway Special Yel 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q41 A5J3-20 Special Left Outlane Wht-Orn MCR-106
Q04 A5J1-28 Spinner #1 (Bottom) Blk-Wht 2N5060
Q25 A5J1-6 Spinner #2 Brn-Red 2N5060
Q20 A5J1-13 Spinner #3 Wht-Blu 2N5060
Q58 A5J3-2 Spinner #4 (Top) Yel-Grn 2N5060
Q11 A5J1-16 Stand-Up (Bottom) Blk-Grn 2N5060
Q26 A5J1-7 Stand-Up (Left) Yel-Grn 2N5060
Q32 A5J3-27 Stand-Up (Right) Orn-Wht 2N5060
Q59 A5J3-4 Stand-Up (Top) Red-Wht 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q15 A5J2-23 MCR-106
Q39 A5J2-4 2N5060
Q42 A5J3-21 MCR-106
Q51 A5J3-15 2N5060
Q56 A5J3-10 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Top Thumper Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Blk-Yel A3J2-5, J3-4 Q3 N-26-1200
4 Center Drop Target Reset Momentary Blk-Blu A3J1-5 Q4 B-27-2300
5 Momentary A3J2-10 Q5
6 Left Slingshot Momentary Grn-Red A3J2-11 Q6 J-27-1700
7 Right Slingshot Momentary Red-Yel A3J2-12 Q7 J-27-1700
8 Left Drop Target Reset Momentary Blk-Orn A3J5-10 Q8 B-27-2300
9 Right Thumper Momentary Red-Blu A3J5-9 Q9 J-26-1200
10 Momentary A3J5-15 Q10
11 Momentary A3J5-14 Q11
12 Momentary A3J5-13 Q12
13 Top Right Drop Target Reset Momentary Blk-Yel A3J5-12 Q13 B-27-2300
14 Outhole Momentary Blk-Grn A3J5-11 Q14 JX-26-1100
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary A3J5-8, J2-6, J3-7, Q16
17 Continuous A3J5-7 Q17
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Upper Left Flipper Blu-Wht -- via Lower Left EOS J-25-600/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500
Upper Right Flipper Blu-Wht -- via Lower Right EOS J-25-600/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Center) 9 Top Thumper 17 Stand-Up Target (Top Right) 25 Runaway Rollover Button 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Left) 10 Left Thumper 18 Stand-Up Target (Top Left) 26 Not Used 34 Left Outlane
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Not Used 19 Stand-Up Target (Top Left Middle) 27 Not Used 35 Right Outlane
Return I-3 A4J2-11 Wht-Blk 4 Top Rollover Button 12 Left Slingshot 20 Stand-Up Target (Top Left Lower) 28 Not Used 36 Left Return Lane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target 13 Right Slingshot 21 Center Drop Target #1 (Left) 29 Top Right Drop Target #1 (Top) 37 Right Return Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Right Thumper 22 Center Drop Target #2 30 Top Right Drop Target #2 38 Left Drop Target #1 (Top)
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Not Used 23 Center Drop Target #3 31 Top Right Drop Target #3 39 Left Drop Target #2 (Middle)
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Not Used 24 Center Drop Target #4 (Right) 32 Top Right Drop Target #4 (Bottom) 40 Left Drop Target #3 (Bottom)

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