Split Second

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1 Introduction

Date Of Manufacture: August, 1981
Production: Unknown
Theme: Happiness - Circus/Carnival
Notable Features: Wide Body, Flippers (4), Pop bumpers (2), Slingshots (2), Standup targets (5), Kick-out holes (2), 5-bank drop targets (1), 3-bank drop targets (2), Spinning target (1), Horseshoe lane (1), Star rollover (1), Free ball return lane, Left and right dual inlanes, Split-Level playfield, 3-ball multiball. Has Speech. Springboard wireform delivers ball from mini-playfield to main playfield.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q05 A5J2-16 Blue Star Extra Ball Blk 2N5060
Q14 A5J1-18 Bonus Multiplier 1X Orn-Red 2N5060
Q29 A5J1-1 Bonus Multiplier 2X Red-Yel 2N5060
Q36 A5J3-26 Bonus Multiplier 3X Gry-Orn 2N5060
Q57 A5J3-1 Bonus Multiplier 4X Gry-Yel 2N5060
Q12 A5J1-19 Bonus Multiplier 5X Blk-Wht 2N5060
Q27 A5J1-9 Bonus Multiplier 6X Blu-Yel 2N5060
Q38 A5J3-25 Bonus Multiplier 7X Blu-Red 2N5060
Q50 A5J3-12 Bonus Multiplier 8X Blu-Wht 2N5060
Q13 A5J1-17 Bonus Multiplier 9X Blk-Grn 2N5060
Q28 A5J1-8 Bonus Multiplier 10X Grn-Wht 2N5060
Q19 A5J2-15 Drop Target Bank Middle Orn-Blu 2N5060
Q06 A5J2-14 Drop Target Bank Right Brn-Red 2N5060
Q46 A5J3-18 Extra Time Red-Blu 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q59 A5J3-4 Loop 10X Red-Wht 2N5060
Q04 A5J1-28 Loop 20X Blk-Yel 2N5060
Q25 A5J1-6 Loop 30X Brn-Red 2N5060
Q20 A5J1-13 Loop 40X Wht 2N5060
Q58 A5J3-2 Loop 50X Blu-Orn 2N5060
Q17 A5J1-11 Loop Lamp Blk-Orn MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q51 A5J3-15 Multiplier 1X Wht-Blk 2N5060
Q08 A5J1-23 Multiplier 2X Blu-Wht MCR-106
Q35 A5J1-3 Multiplier 3X Red-Grn MCR-106
Q49 A5J3-17 Multiplier 4X Yel-Blu MCR-106
Q54 A5J3-11 Multiplier 5X Wht MCR-106
Q41 A5J3-20 Release All Wht-Orn MCR-106
Q44 A5J3-19 Release Arrow Brn-Blu 2N5060
Q07 A5J2-13 Release One Gry-Grn 2N5060
Q22 A5J1-10 Second "S" Gry-Blu MCR-106
Q37 A5J3-23 Second "E" Gry-Wht 2N5060
Q60 A5J3-3 Second "C" Wht-Blu 2N5060
Q11 A5J1-16 Second "O" Blk 2N5060
Q26 A5J1-7 Second "N" Yel-Grn 2N5060
Q32 A5J3-27 Second "D" Orn-Wht 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q43 A5J2-7 Special Left Outlane Pur-Wht 2N5060
Q18 A5J2-20 Special Red Star Orn 2N5060
Q30 A5J2-6 Special Right Outlane Yel 2N5060
Q52 A5J2-5 Special Rollover Blk-Yel 2N5060
Q31 A5J2-2 Spinner Grn-Orn 2N5060
Q09 A5J1-14 Split "S" Gry-Orn MCR-106
Q34 A5J1-2 Split "P" Gry MCR-106
Q48 A5J3-16 Split "L" Blk-Blu MCR-106
Q55 A5J3-9 Split "I" Orn-Blk MCR-106
Q10 A5J1-15 Split "T" Gry-Yel MCR-106
Q21 A5J2-12 Spot Letter 10X Wht-Red 2N5060
Q39 A5J2-4 Spot Letter 20X Pur-Blu 2N5060
Q53 A5J2-3 Spot Letter 30X Blk-Wht 2N5060
Q01 A5J1-24 Target 1 & Track 1 Brn-Blu MCR-106
Q24 A5J1-5 Target 2 & Track 2 Pur-Wht MCR-106
Q42 A5J3-21 Target 3 & Track 3 Grn-Blk MCR-106
Q56 A5J3-10 Target 4 & Rollover 4 Gry-Blk MCR-106
Q02 A5J1-25 Target 5 & Rollover 5 Blk-Blu MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q23 A5J2-8 Track 5000 Blk-Red MCR-106
Q15 A5J2-23 MCR-106
Q40 A5J2-9 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Right Thumper Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Left Thumper Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Outhole Reflex Momentary Blk-Blu A3J1-5 Q4 J-28-2300
5 Left Slingshot Momentary Grn-Yel A3J2-10 Q5 J-26-1500
6 Right Slingshot Momentary Grn-Red A3J2-11 Q6 J-26-1500
7 Momentary Red-Yel A3J2-12 Q7
8 Turn Style (Ball Release) Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 Right Drop Target Bank Reset Momentary Red-Blu A3J5-9 Q9 B-27-2300
10 Captive Kickout Hole Momentary Orn-Wht A3J5-15 Q10 J-28-2300
11 Momentary Orn-Blk A3J5-14 Q11
12 Momentary Orn-Grn A3J5-13 Q12
13 Top Drop Target Bank Reset Momentary Blk-Yel A3J5-12 Q13 B-24-1600
14 Middle Drop Target Bank Reset Momentary Blk-Grn A3J5-11 Q14 B-27-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Continuous Orn-Red A3J5-7 Q17
18 Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18
19 Continuous Yel-Wht A3J2-8 Q19
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500
Upper Left Flipper Blu-Wht Grn A3J1-8 via lower flipper EOS J-25-475/34-4500
Upper Right Flipper Blu-Wht Orn A3J1-9 via lower flipper EOS J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Rollover 1, Stand-Up 1 17 Right Drop Target Bank (Left) 25 Left Drop Target Bank (Left) 33 Right Outhole (Closest to Lane)
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Rollover 2, Stand-Up 2 18 Right Drop Target Bank (Middle) 26 Left Drop Target Bank (Middle) 34 Middle Outhole
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Rollover 3, Stand-Up 3 19 Right Drop Target Bank (Right) 27 Left Drop Target Bank (Right) 35 Left Outhole
Return I-3 A4J2-11 Wht-Blk 4 Outhole Reflex 12 Rollover 4, Stand-Up 4 20 Loop (Left) 28 Top Drop Target Bank (Left) 36 Captive Kickout Hole
Return I-4 A4J2-12 Wht-Grn 5 Spinner See/Saw 13 Right Slingshot 21 Loop (Right) 29 Top Drop Target Bank (Left 2) 37 Center Captive Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Slingshot 22 Right Return Lane 30 Top Drop Target Bank (Middle) 38 Top Captive Lane
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Thumper Bumper 23 Left Return Lane 31 Top Drop Target Bank (Right 2) 39 Left Outlane
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Right Rollover Button 16 Left Thumper Bumper 24 Rollover 5, Stand-Up 5 32 Top Drop Target Bank (Right) 40 Right Outlane

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