Spy Hunter

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1 Introduction

Date Of Manufacture: October, 1984
Production: 2,300 units (confirmed)
Theme: Adventure
Notable Features: Flippers (4), Pop bumper (1), Slingshot (1), Standup targets (12), 4-bank drop targets (1), Kick-out hole (1), Captive ball (1), Spinning target (1). Left dual outlanes, one has a detour gate. Mini-bagatelle in upper-left playfield.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A9 Auxiliary Lamp Driver Module: AS-2518-43
A17 Aux. Driver - GI Flasher: AS-2518-68

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q02 A5J1-25 Agent Bonus 70K 75 Orn-Wht MCR-106
Q17 A5J1-11 Agent Bonus 140K 65 Brn-Wht MCR-106
Q41 A5J3-20 Agent Bonus Special 78 Orn-Blk MCR-106
Q22 A5J1-10 Agent GK "A" 32 Yel-Blu MCR-106
Q37 A5J3-23 Agent GK "G" (first G) 98 Gry-Blk 2N5060
Q60 A5J3-3 Agent GK "E" 81 Blk-Red 2N5060
Q11 A5J1-16 Agent GK "N" 15 Red-Wht 2N5060
Q26 A5J1-7 Agent GK "T" 34 Yel-Grn 2N5060
Q32 A5J3-27 Agent GK "G" ("second G) 40 Grn 2N5060
Q59 A5J3-4 Agent GK "K" 14 Red-Grn 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q40 A5J3-22 Boop-Ball Arrow 23 Blu-Yel MCR-106
Q04 A9J2-5 Boop-Ball Bonus 25K 60 Brn MCR-106
Q03 A9J2-3 Boop-Ball Bonus 50K & Playfield Double 62 Brn-Blu MCR-106
Q10 A9J2-20 Boop-Ball Bonus 100K & Playfield Triple 95 Gry-Wht MCR-106
Q09 A9J2-17 Boop-Ball Bonus Special 96 Gry-Brn MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q05 A5J2-16 Drop Target Bonus 10K 34 Yel-Grn 2N5060
Q18 A5J2-20 Drop Target Bonus 20K 96 Gry-Brn 2N5060
Q30 A5J2-6 Drop Target Bonus 30K 85 Blk-Wht 2N5060
Q43 A5J2-7 Drop Target Bonus 40K 91 Gry-Red 2N5060
Q06 A5J2-14 Drop Target Bonus 50K 12 Red-Blu 2N5060
Q19 A5J2-15 Drop Target Bonus 60K 23 Blu-Yel 2N5060
Q31 A5J2-2 Drop Target Bonus 70K -- Pink 2N5060
Q45 A5J2-1 Drop Target Bonus Special 60 Brn 2N5060
Q46 A5J3-18 G.I. Control 56 Wht-Brn 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q06 A9J2-7 Match Advance 25K 32 Yel-Blu MCR-106
Q01 A9J2-1 Match Advance 50K 43 Grn-Yel MCR-106
Q12 A9J2-18 Match Advance 75K 25 Blu-Wht MCR-106
Q07 A9J2-11 Match Advance 100K 15 Red-Wht MCR-106
Q05 A9J2-6 Match Advance 125K 46 Grn-Brn MCR-106
Q02 A9J2-2 Match Advance 150K 40 Grn MCR-106
Q11 A9J2-19 Match Advance 200K 27 Blu-Orn MCR-106
Q08 A9J2-12 Match Advance Special 82 Blk-Blu MCR-106
Q29 A5J1-1 Missile Left 41 Grn-Red 2N5060
Q36 A5J3-26 Missile Middle 43 Grn-Yel 2N5060
Q57 A5J3-1 Missile Right 10 Red 2N5060
Q27 A5J1-9 OIL Left 43 Grn-Yel 2N5060
Q38 A5J3-25 OIL Middle 36 Yel-Brn 2N5060
Q50 A5J3-12 OIL Right 21 Blu-Red 2N5060
Q08 A5J1-23 Outhole 2X 12 Red-Blu MCR-106
Q35 A5J1-3 Outhole 3X 45 Grn-Wht MCR-106
Q49 A5J3-17 Outhole 4X 13 Red-Yel MCR-106
Q54 A5J3-11 Outhole 5X 92 Gry-Blu MCR-106
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q09 A5J1-14 Skill 10K 67 Brn-Orn MCR-106
Q34 A5J1-2 Skill 25K 52 Wht-Blu MCR-106
Q48 A5J3-16 Skill 50K 25 Blu-Wht MCR-106
Q07 A5J1-27 SLOT "S" 53 Wht-Yel 2N5060
Q21 A5J1-12 SLOT "L" 61 Brn-Red 2N5060
Q39 A5J3-24 SLOT "O" 72 Orn-Blu 2N5060
Q53 A5J3-14 SLOT "T" 84 Blk-Grn 2N5060
Q28 A5J1-8 SMOKE Left 51 Wht-Red 2N5060
Q44 A5J3-19 SMOKE Middle 67 Brn-Orn 2N5060
Q51 A5J3-15 SMOKE Right 53 Wht-Yel 2N5060
Q55 A5J3-9 Spinner 1K 15 Red-Wht MCR-106
Q04 A5J1-28 Spinner Match 25K 78 Orn-Blk 2N5060
Q25 A5J1-6 Spinner Match 50K 94 Gry-Grn 2N5060
Q20 A5J1-13 Spinner Match 75K 30 Yel 2N5060
Q58 A5J3-2 Spinner Match 100K 95 Gry-Wht 2N5060
Q01 A5J1-24 Spinner Match 125K 50 Wht MCR-106
Q24 A5J1-5 Spinner Match 150K 48 Grn-Blk MCR-106
Q42 A5J3-21 Spinner Match 200K 64 Brn-Grn MCR-106
Q56 A5J3-10 Spinner Match Special 68 Brn-Blk MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q14 A5J1-18 Weapons 90K 58 Wht-Blk 2N5060
Q10 A5J1-15 Weapons Extra Ball 13 Red-Yel MCR-106
Q13 A5J1-17 Weapons Special 57 Wht-Orn 2N5060
Q12 A5J1-19 Weapons Special 60 Brn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Saucer Momentary 83 Blk-Yel A3J5-11 Q14 AO-27-1300
2 Drop Target Reset Momentary 71 Orn-Red A3J5-9 Q9 NO-26-1900
3 Thumper Bumper Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
4 Left Slingshot Momentary 80 Blk A3J5-13 Q12 AO-26-1200
5 Outhole Momentary 78 Orn-Blk A3J5-14 Q11 AN-26-1200
6 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
7 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
8 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
9 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
10 Momentary A3J1-2, J2-9 Q1 --
11 Momentary A3J1-3, J2-4 Q2 --
12 Momentary A3J2-5, J3-4 Q3 --
13 Momentary A3J1-5 Q4 --
14 Momentary A3J2-10 Q5 --
15 Momentary A3J2-11 Q6 --
16 Momentary A3J2-12 Q7 --
17 Momentary A3J5-10 Q8 --
18 Momentary A3J5-12 Q13 --
19 Continuous A3J2-15, J3-9, J5-3 Q18 --
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-26-600/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 18 (Red-Blk) (to lower right flipper) AQ-26-600/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Rebound 9 Coin Chute III (Right) 17 Drop Target #1 (Left) 25 Outlane & Return Lane 33 Shooter Lane
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 "Missile" Rollover Button (Left) 10 Coin Chute I (Left) 18 Drop Target #2 26 Top Target "A" 34 "SMOKE" Rollover Button (Left)
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 "Missile" Rollover Button (Center) 11 Coin Chute II (Middle) 19 Drop Target #3 27 Top Target "G" 35 "SMOKE" Rollover Button (Middle)
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 "Missile" Rollover Button (Right) 12 Lane Change (Cabinet) 20 Drop Target #4 (Right) 28 Top Target "E" 36 "SMOKE" Rollover Button (Right)
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Saucer 13 Left Slingshot 21 SHOT "S" 29 Top Target "N" 37 Boob-Ball Target
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Thumper Bumper 22 SHOT "H" 30 Top Target "T" 38 "OIL" Rollover Button (Left)
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Spinner 15 Tilt (3) 23 SHOT "O" 31 Top Target "G" 39 "OIL" Rollover Button (Middle)
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 SHOT "T" 32 Top Target "K" 40 "OIL" Rollover Button (Right)


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